Brief Description: Cecile is a pale, olive-skinned girl with green eyes and black hair who is typically accompanied by a monochrome copy of herself. She may seem a bit timid, but that's because she's distrustful and scared. If someone breaks her out of it, maybe she'll be a bit more cheerful?
Appearance: Cecile is a pale, olive-skinned girl standing at about 5'5" with green eyes and deep black hair. Her hair is straight at the top, but as it progresses downward it slowly transitions into small curls and loops. Her green eyes seem to sparkle with a mix of uncertainty and trepidation. Physique wise, she's scrawny and frail, and that certainly doesn't help her in certain departments. She looks a bit starved with little muscle mass and fat, which certainly doesn't help her chest size, though her hips are wide (and boney.)
Personality: Cecile is a shy girl who is distrustful of everything and scared out of her mind from the new world she was shifted into. Other than that, she's absurdly happy at her newfound freedom. The girl looks forward to every day but fears every night with good reason: every stranger might be the one that drags her back to the hell she grew up in. Beneath all of that, the overwhelming fear and happiness, is a girl that just wants to be safe and not worry about every night.
Hobbies, Likes and Dislikes:
Likes - Nature, Sunlight, Safety, Milk
Dislikes - Night, Vampires, Blood
Hobbies - Drawing, Playing Flute
Brawn: 4 (Mass, Muscle, Endurance and Resilience)
Finesse: 9 (Coordination, Agility, Quickness and Grace)
Acuity: 2 (Comprehension, Clarity, Perceptiveness and Reasoning)
Resolve: 1 (Willpower, Concentration, Determination and Focus)
Charisma: 4 (Charm, Presence, Confidence and Poise)
Vitality Total: 4
Reflex Total: 18
Willpower Total: 7
Parry Roll: 18 (19)
Mundane DR: 7 (9)
Ability DR: 7
Equipped: Arachnoweave(3/3), School Provided Kinetic Barrier (Missions Only) 2/0
- Bladework - (9) Finesse
- Reflexes - (10) Finesse
- Performance - (3) Charisma
- Perception - (5) Acuity
- Elixer Creation - (3) Acuity
- Willpower - (3) Charisma
- Persuasion - (3) Charisma
Panacea - 6 (Power) From The Prelogue.
Cecile has miracle blood that can heal and cure any who drink it.
Space Is Shifting - 5 (Power) To make a new home.
Cecile can bend, stretch, and compress space as she desires. The stat is Finesse.
All abilities following this are actually the powers of Vanilla, a monochrome projection she can create. The projection is immune to all attacks and cannot be targeted by powers that target individuals. Telepathy and mental effects don't work on it, nor can they use the projection to attack or use abilities on Cecile.
While there is no range limit on the projection, Cecile can't see through its senses so she's controlling it blind if she can't see it. She can, however, have it follow simple commands without manually controlling it (IE, go to the bathroom and get me a towel.) When the projection is wanted at Cecile's location but cannot reach it, it will reappear at Cecile's location at will. It rolls whatever Cecile normally roll and can take any action or use any ability that Cecile can. It does NOT get an extra turn.
She controls it with her mind, but her subconscious has true control over it. This means that it can do things that Cecile wouldn't normally do or act on Cecile's desires rather than her thoughts. Zita can sense through it via touch only, so she's effectively blind and deaf while using it.
A Zita By Any Other Shape… - 7 (Power) Is just as sweet.
The Projection can shapeshift… with limitations. And also merge with her projection.
Loyal Guardian - 9 (Power) Denying it all.
As a projection, Cecile's servant doesn't typically play nice with some universal laws. It uses Finesse on rolls where this power would be contested.
- Preparation (6) - Cecile can do a ranged parry using Vanilla or her Spacial Warping instead of her free actions.
- Flamboyant Ego (3) - Cecile uses Finesse instead of Resolve for her Psyche equation.
- Cursed and Damned (-5) - Cecile must obey any commands directly given to her by any vampire or vampiric entity.
- Force of Personality (5) - Zita uses Charisma instead of Resolve for Willpower checks.
- Unnatural Potential III (F) - +3 Finesse Cap
- Inhuman Mastery I (Reflex) - +1 Reflex Cap
- Effort Mastery (F) - Finesse is now Effort Pool
Total Currency: $1499 CAD
3 Panacea Potions
OldZita's nonartifact stuff
Green Pills (and a pink pill hidden among them) 26
XP and Advancement