Zephys

Basic Info:

Player: UltimixRed
Name: Zephys
Aliases: Zeph, Steph, The Divine Gale, Wind's blessing.

XP Unspent/Total: 0/0

Brief Description: (This bit is for first impressions and quick reference. Include both personality and appearance. Feel free to split this into subsections like demeanor/nature/appearance if you like. Be very brief! Extend it into something longer below.)

Appearance:

Personality:

Hobbies, Likes and Dislikes:

Attributes:

Brawn: 1 (Mass, Muscle, Endurance and Resilience)

Finesse: 1 (Coordination, Agility, Quickness and Grace)

Acuity: 4 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 4 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 5 (Default: Finesse+Acuity)

Health: 7/7 (Default: 5 plus Brawn, plus half of Resolve)

Psyche: 10/10 (Default: 5 plus half of the sum of Acuity, Resolve, and Charisma)

Quick Defenses:

Vitality Total:
Reflex Total:
Willpower Total:
Parry Roll:

Dodge:
Mundane DR:
Ability DR:
Equipped:

Skills:

  • Persuasion - (5) Charisma (Brief flavor bit (optional))
  • Reflexes - (5) Acuity (Brief flavor bit (optional))
  • Performance - (4) Charisma
  • Occult Knowledge - (4) Acuity
  • Perception - (4) Acuity
  • Willpower - (4) Resolve

Abilities:

Deified Human of The Wind - 5 (Power:Charisma) The protective breeze, only 1$ a day!
Zephys has the power to become and manipulate the wind itself.

** Shielding Breeze - 4** (Gift:Acuity) Another one saved by Zephys Insurance!
Being a guardian deity, protecting one's subjects is vital.

Traits/Features:

  • Vox Populi (-7) - Zephys is a thoughtform, with their basis of operation in Kansas, gaining worship by preventing tornadoes. / What It Does
  • Weak Underground (-2) - Being a wind god, places with bad windflow aren't very good. / All abilities have a -1 to rolls while being underground.
  • Body Psionic (3) - Zephys is perpetually a 15 year old girl mentally and physically, but is in actuality been around since the Renaissance. / Zephys is immune to disease and poison, as well as not being able to permanently get downed until they run out of believers.
  • Calculated (5) - Zephys gains their grace through timed maneuvers and skill / Dodge and Reflex skill uses Acuity instead.

Possessions:

Total Currency: $_ CAD

On Hand
Mine!
Also mine…

Stored
Mine!
Also mine…

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
_xp: +___

XP History:
List sources of XP and their amounts given.

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Optional, but encouraged once some are built with other characters!

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