Sierra Aurum The Golden Light of Judgment

Basic Info:

Basic Info:

Player: Shaeir
Name: Sierra Aurum
Aliases: The Golden Light of Judgment
XP Unspent/Total: 0/0

Brief Description: Sierra Aurum (pronounced: See air ah Or Um) is often quite serious, little things of insignificance are sometimes rather important to her. Sometimes Sierra can be sidetracked by something outlandish and will go to the full extent of her power to make her goal complete. She is battle readied and not afraid to stick up for people who cannot fight back, and she really does not like bullies.

Appearance:

Personality: While she can be serious and tough on the outside, she has a soft inside. She isn't afraid to show her emotions to her true friends.

Hobbies, Likes and Dislikes:

Attributes:

Brawn: 4 (Mass, Muscle, Endurance and Resilience) ((18))

Finesse: 3 (Coordination, Agility, Quickness and Grace) ((12))

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning) ((12))

Resolve: 3 (Willpower, Concentration, Determination and Focus) ((12))

Charisma: 2(Charm, Presence, Confidence and Poise) ((6))

TOTAL: 60

Derived:

Initiative: 6 (Default: Finesse+Acuity)

Health: 10 (Default: 5 plus Brawn, plus half of Resolve)

Psyche: 9 (Default: 5 plus half of the sum of Acuity, Resolve, and Charisma)

Quick Defenses:

Vitality Total:
Reflex Total:
Willpower Total:
Parry Roll:

Dodge:
Mundane DR:
Ability DR:
Equipped:

Skills:

  • Angelic Strength - (5) Brawn Sierra's Strength in combat is exceptional due to her Angelic blood. Grants bonus to attack. ((7))
  • Angelic Grace - (3) Finesse Sierra is quick and agile granting her great reflexes, she is able to use her wings to help her maneuver in quick bursts and avoid damage. ((3))
  • Angelic Will - (3) Resolve Sierra is pure of spirit, her willpower cannot be easily overcome. ((3))
  • Angelic Tenacity - (2) Brawn Sierra can endure many things, her strength and courage will not waver and grant her greater endurance. ((2))

TOTAL: 15


Angelic Intervention of Divine Guidance: Analysis Sierra uses her divine light to grant her knowledge on whatever is in question.

Abilities:

Judgment: Seals of Light- Seven Sins- 4 (Power/Gift) Optional Flavor
Sierra can sense sins. Sierra calls upon her Judgment, said judgment envelops her sword in heavenly light. The light does different things depending on the target's judged sin. Successful Judgments upon the target grant Sierra a 'Heavenly Charge'. Judgments stay in the sword for 3 turns or until used, and are expended on hit. Opposed rolls: Lust: Brawn, Gluttony: Brawn, Wrath: Brains, Sloth: Agility, Envy: Brains, Pride: Brains. During non action scenes, each Judgment can be used to grant Sierra knowledge regarding the opposing characters current state of mind, the character will feel compelled to tell Sierra what is the issue depending on if she names a sin that is relevant to their current state of mind. Opposing player can ignore or abide as they see fit. Upon knowing what they want, Sierra can tell them how to get what they want. Knowing their sins shows Sierra their true nature, and can often lead to her delivering their true name.

Angelic Armaments - 4 (Power/Gift) Optional Flavor
Sierra can call upon the heavens to make her armor and weapons appear. This armor allows for Sierra to be 'strengthened' canceling the weakened light weakness. Sierra can use this to get +2 armor for a number of rounds equal to 1/2 the power rating rounded down, and place her immediately into defense mode.

Wings of Light- 1
Sierra has wings made of light feather that she can summon to give her the ability to maneuver and fly. She can also pluck one of her feathers, and use it to shoot an Arrow mad of Divine Light at her target, piercing the veil of darkness around them, and dealing damage. She may also give a feather to an ally so that they may call upon her at anytime. She will come directly to their aid.

Traits/Features:

  • FeatureName (Cost) - Brief Description / What It Does
  • FeatureName (Cost) - Brief Description / What It Does
  • The negative effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.

Weakened Light- Without her armor Sierra is weakened and suffers a -2 to her brawn.
Heavenly Light- Sierra must pray on a daily basis or else she will lose the blessings of heavenly light and begin to lose 1 hp/day until she prays again. Sierra must pray at a church aligned with her faith.
Demonic Light- Around Demons Sierra becomes uneasy and nervous.
"You've got me in chains"-Sierra is practically emotionless and has very little understanding of things. As Sierra spends more time with someone she begins to develop emotions. The more she begins to feel about that person the more tethered she becomes. If she falls in love with a person she literally becomes physically bound to someone by an angel proofed chain that attaches to their wrist and her collar. Not being in chains will cause Sierra to eventually die. She must be attached to someone.
Hikki Tousen-Sierra loses more clothing the longer she is in combat.
Watermelon-Sierra loves watermelon, she cries when they break, and will go out of her way to buy them.

Possessions:

Total Currency: $_ CAD

On Hand
Armor, Sword, Shield, Hammerspace to store said items.
Stored
Mine!
Also mine…

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
_xp: +___

XP History:
List sources of XP and their amounts given.

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Optional, but encouraged once some are built with other characters!

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