Ronald Trennigan

Basic Info:

Player: DarnellJermaine

Demeanor: He comes off as all work and no play- pure business. Well, maybe not /pure/ business, but he's definitely a stickler for the rules- no messing around!

Nature: Ronald is a responsible and uptight young man- though he's not completely unpleasant. He may seem like a bit of a stickler for the rules- a tightwad, if you will, but he means well and simply seeks to help better the general quality life for himself and the people around him.

Description: Ronald is 5'10, and weighs about 160 lbs. He has short, blonde hair and fairly tan skin- brown eyes. He's not very muscular, but he's not fat or scrawny either- simply an average build for an average young man. He's 14 years old.

Stats:

HP: 7/7

Psyche: 6/6

Brawn: 2

Agility: 3

Brains: 4

Skills:

  • Knowledge - (3) Brains Sometimes you just have to hunker down and really look over the situation at hand- you never know what you might already have figured out!
  • First Aid - (4) Brains People get hurt sometimes- and that's A-OK! Ronald is always prepared to help someone who's injured, and he's quite good at it, too.
  • Social - (3) Brains It's good to be able to help people understand /why/ the rules are in place or /why/ things need to be a certain way. It helps doubly so if you have the logic and speaking skills to back that up!
  • Reflexes - (4) Agility You never know when someone is gonna step out of line- Ronald is /always/ ready to spring into action!

Supernatural Abilities:

Lie Detector - 3 - Ronald has the ability to detect if someone is lying or not, although it /does/ require looking into their eyes. If he can manage to lock eyes with them- he'll know for sure if someone is lying or telling the truth, or at the very least if they /think/ they're lying or telling the truth. This also acts as a skill replacement for Perception.

Truth Seeker - 3 - Whenever Ronald buckles down and tries to solve or figure out the truth of a situation- his brain seems to lead him in the right direction. The more time he spends researching or looking into something, the more his brain will feed him little tidbits of information or tell him where to go or who to talk to in order to find out more. This also acts as a skill replacement for Analysis.

Stubborn and Indignant - 3 - For whatever reason, Ronald's brain is like a signal jammer for mental attacks and messages- on top of making telepathic messages sound like static, his brain not only resists mental attacks, but anyone within a 10m radius of him also falls under that signal jamming. He can take 1 Free Action mental intercept per round for someone within his radius. On top of that- he has a relatively clear mind- he knows the truth, damn it, and he'll stick by it! This also acts as a skill replacement for Willpower.

Weaknesses:

The rules are what keep us safe, they're why we're still alive as a species! Breaking them is… Unforgivable! (Severe) - Ronald /must/ abide by all laws, rules, and instructions given to him by any form of authority figure, be it school, court, or even corrupt police officers. He /cannot/ disobey laws, rules and instructions- it's in his blood. This makes it really hard for him to head off the beaten path or do anything suspicious- breaking any kind of rule or instruction given to him by an /authority/ figure (not just anyone) results in him feeling almost a sort of existential crisis, giving -2 to all rolls until the end of the scene/run/event. If he breaks a /law/, he loses all modifiers for his rolls and is too upset to use his powers for the rest of the day.

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Cell Phone
  • $494
  • School Rules Handbook
  • A Jr. Police Officer badge
  • School Supplies

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Bed
  • Desktop Computer
  • Closet full of relatively similar and business/casual like outfits
  • Extra school supplies
  • Spare copy of the rulebook
  • Photos of his family

Personal History:

Ronald always had a deeply ingrained sense of justice- added by the fact that his father was the chief of police where they lived. One day, when Ronald was about 8 or so, his father brought him in for a day of work- where they ended up having an interrogation with a criminal who'd escaped their grasp for years. He had convinced the police that he didn't know anything regarding a certain crime- however, Ronald had happened to wander in the room- and somehow, he just /knew/ he was lying. He insisted on it- to the point where his father stuck with him- later that day they found that he /was/ indeed wrong- and Ronald was even somehow able to help them a bit with the investigation- earning him a lot of praise from the station, some suspicion, and an honorary Junior Deputy title! As he grew up, his father realized more and more that there was something strange about him, so they decided to send him to Fifth Sanctum in the hopes that they could figure out what's up with him.

Miscellaneous:

Refuses to have sex until marriage
Refuses to watch porn
Refuses to do drugs, and will report kids he sees doing them
Refuses to drink, and will report kids he sees doing them
Has a job as a Teacher's Aide ($42 every week on Sundays)

XP Tracking: T0/U2/XP4

Tier 0:
+1 for Weekly XP
+1 for Weekly XP
+1 for Weekly XP
+1 for Weekly XP
-4 for Moving Towards Perfection (+1 Brains)
+1 for Weekly XP
+1 for Weekly XP
+1 for Weekly XP
+1 for Weekly XP
-4 for Learning New Tricks (+1 First Aid, +1 Reflexes)
+1 for Weekly XP
+1 for Weekly XP
+1 for Weekly XP
+1 for Weekly XP

Relationships

Good People:

No Opinion/Unknown: Skix, Caspian

DIRTY RULE BREAKERS: Seiko, Brett

EMERGENCY- ACTUAL CRIMINAL, APPREHEND AT ALL COSTS FOR THE SAFETY OF THE COMMUNITY: Reynard

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License