Demeanor: He's full of himself, cocky, egotistical and hyperconfident. He runs his mouth, sometimes just for the sake of hearing his own voice. He always maintains a casual disinterest in things happening in his immediate vicinity, walking as though everything around is below him or unworthy of his attention until he deems it necessary to divert some brain power from whatever it is that he's doing. His interactions, even the earnest ones, often carry with them an air of disdainful, smug superiority; and frequently leave people with a bad taste in their mouths, not sure if they've been complemented or called a piece of shit.
Nature: Actually just that full of himself, cocky, egotistical and hyperconfident. That said, there is an iron conviction and a brutal kind of honesty running deep inside him, a solid work ethic and a die-hard loyalty buried under endless layers of snark and class-related superiority.
Description: A whole big bag of what. Standing at 5'9" and weighing in at 165 pounds, Robin is best defined as a square; his shoulders and torso sit with brick-like solidity and his thighs look like whole hams. His head is likewise squared-off, a strong jawline with flattened ears, sharp cheekbones and small, close-set eyes. He typically dresses in garish clothing, mostly of his own design, embellished with bright colors or patterns that further drive home the "loudmouthed, arrogant shithead" effect he puts out.
Also he really likes his tailoring stuff.
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
- Junior Varsity Everything - 4 (3+1 Weakness) Agility Robin was that jock-esque kid in high school who, no matter what physical act he threw himself into, happened to excel at it. Soccer, track and field, basketball - if it required any degree of hustle and momentum, Robin not only loved it but was very good at it. As you'd expect, he quickly became proficient at running very quickly.
- Forever Prom King - 4 (3+1 Weakness) Brains Although never blessed with the aesthetically perfect form of masculine beauty, Robin is still possessed with a certain rugged appeal. His squared jaw and physique, combined with that confidence and self-assurance, have always made him an attractive figure, which helps when charming and persuading people.
- Getting What He Wants… - (3) Agility The unattainable is never unattainable for long. Even if you have to do it the, ah, "hard way." When it comes to making things disappear in a "quasi-legal" sense, such as pickpocketing, hiding stolen property, or taking things where they should not be, Robin is pretty darn good at being pretty darn bad.
- … And Holding On To It. - (3) Brawn Of course, sometimes the process of getting the things you want involves actually retaining that property. And there are individuals, some of them legally empowered and others simply instilled with a sense of how laws work self-righteousness, that would like to take them back. Naturally, this means being very good at holding onto things, so when trying to grab or keep hold of something, it's rather like trying to break a pair of locked-down vise grips.
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Those are some sick threads, dude. - 4 - Robin is a textilomancer; a magus dealing in the manipulation and modification of cloth and textiles. Although he is an absolute novice, he has displayed some aptitude and talent with his newfound abilities, like:
- Enlarge/Shrink: Without stretching the fibers or damaging the integrity of the cloth or garment in question, Robin can increase or decrease its size indefinitely.
- Alter Pattern: Robin has displayed the ability to change the color and pattern of printed fabrics, to a limited extent.
- Alter Density: Outside in the cold with a t-shirt? Summer too warm for your favorite cardigan? Robin can fix that by modifying the density of the fabric's weave. Don't expect it to stop a bullet for you, but it'll keep a breeze off while keeping your favorite scarf all in one piece.
There are limitations to this, of course.
- Robin cannot modify non-organic textiles (polyester, neoprene, etc) or non-woven materials (leather, metals, etc).
- Robin has to physically interact with the textile or garment in question, although this usually entails little more than putting a hand on the hem or edge; no need to be invasive.
The fibres of life, fam. - 3 - In addition to being able to manipulate cloth to various ends, Robin can also infuse the separate threads of cloth fabrics with his vitae. Although relatively untested, this has yielded several beneficial results:
- Vitae-infused threads gain incredible tensile strength and durability, well beyond the original capacity of the source fiber.
- When they are infused, Robin can (to a limited extent) manipulate them, as though they were extra digits, which he can use to grab objects, or people, from a distance.
- Vitae-infused threads gain increased benefits from the effects of Robin's textilomancy.
Of course, there are limitations to this as well.
- The limitations of the previous ability still apply - no leather, no polyester, no metals.
- Where Robin only has to touch a cloth once to modify it, transferring his vitae through a thread requires sustained contact with that thread - severing a portion of the thread, or removing it from Robin's hand, ends the vitae channel, and the thread is just a thread again.
- Robin can only channel his vitae through threads and small scraps of cloth, as his power is still very unrefined.
- But no, like, literally the fibres of life. (Minor) In addition to this, Robin's casting through life energy means that he is vulnerable to having his vitae siphoned out through infused fabrics with relative ease. In addition, the process of infusing cloth is physically exhaustive, and can leave Robin weak and irritable if practiced to too significant of an extent.
List everything your character carries on their person here. Be reasonable.
- Clothes; usually a button-down, jacket, tie, pants, trousers, and low-rise boots, almost always loud and wildly patterned.
- ASUS Notebook
- Slimline messenger bag, with compartment for notebook
- Wallet with about $30 in cash, ID, and other wallet clutter
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- SO MANY CLOTHES OH GOD HOW DO YOU HAVE SO MANY CLOTHES
- Desk lamp
- Lots of notebooks.
- Small personal library, mostly consisting of biographies and old New York Times bestsellers
- Some bolts of high-quality fabric, buttons, zippers, fasteners, et cetera ("I've got to have something to keep my hands busy, otherwise I get bored.")
The Quintan family stretch all the way back to almost Elizabethan England; a long-standing, proud, and influential family of Saville Row tailors who never really dabbled in much of anything more daring than occasionally a three-martini lunch. Their reputation as upstanding gentlemen and gentle-women, they believed, couldn't be scarred.
That is, of course, until one of the previous generations of Quintans, Sylvia, decided that she was going to have a bit of a fling with an investment banker from Cardiff, and it all promptly went to shit.
Sylvia, being barely out of her teens, was disowned by her family and foisted off on the Banker, who promptly decided that he had about as much interest in child-rearing as he did in studying trade routes along the Mediterranean in the Third Century AD - that is to say, approximately fuckall none - and left Sylvia with nothing more than a slightly-better-than-average flat in Cardiff and a pity check with enough money to get her through the year.
And, nine months later, the kicking, screaming, crying baby Robin, bound from day one to make trouble for everyone in his immediate vicinity.
Sylvia was having no part of this average life thing, though, and made it her goal to either ruin her family, ruin the Banker (Robin doesn't even know this guy's name), ruin both of them, or die trying. Throughout his childhood, Robin remembers Sylvia as a hummingbird - a flitting presence, there and then immediately gone, off to one meeting or another, foisting him off on a beleaguered au pair or daycare center while she tacked into the brutal world of the modern fashion design industry, riding her own creative impulses and the learning that her family had imparted on her.
Today, most people only know her as Sylvie, and that's because it's the name of her company, which is revered as one of the most forward-thinking and powerful in the industry.
Where does this put Robin, though?
In trouble. It puts him in trouble. Starting out in rough shape and then meteorically rising to affluence gave Robin a superiority complex that was only further bolstered once he began coming into his own as a clever, athletic boy who excelled in primary school and was set to graduate both early and with honors. That is, until he got hold of a digital copy of an obscure Twelfth Century manuscript detailing the exact processes by which one could reshape fabrics with no need for needle or thread, only the will of the person attempting it.
What came of this?
Well, WARD figured out pretty quickly what could come of it when a rash of burglaries from high-end retailers ended with Robin stranded in a knotted web of vitae-infused cotton thread, having strung himself up trying to climb down from a rooftop window like a very handsome, British spider.
Once Sylvie/Sylvia figured out what her son had been up to, she was only too happy to have him sent along to Fifth Sanctum.
- Robin's escapades, mannerisms, and style of dress may or may not have been influenced by legends of the mid-Twentieth Century 'gentleman thief' Ruben Duplantier, a sharply dressed Louisiana bon vivant lauded for a string of high-profile train robberies just before the Depression, who was believed to have been a textilomancer.
- Dabbled in computer maintenance and information technology before realizing that just taking money from places is much easier than trying to get it fixing Grandpa Joe's Macbook.
- Favorite Food: Corned beef hash. Guilty pleasures.
- Favorite Drink: Lemon San Pellegrino.
- Favorite Color: Rust red/rust orange.