"You do not need to be almighty to get what you want… you just need to look the part."
Demeanor: Reynard shows himself as intelligent and friendly. He often interacts with other people simply to have a nice talk. He might have somewhat of a short temper but he hides it with a smile and a nod. Reynard is happy to help when people need him.
Nature: Reynard simply doesn't care about anyone. He often puts on a mask of friendliness to hide this around other people. Reynard is manipulative. He will try to make everyone he possibly can a friend one way or another. After all, when you have friends in the right places, you can get a lot of benefits. Reynard would even change his mask in order to flatter or be akin to certain people, just for the sake of getting closer. In the long run, he really couldn't care less, but pretending to is more beneficial to him. Nothing is too low for him to revert to. Anything that will benefit him is worth doing. He will lie right through his teeth to get what he wants and wouldn't hesitate to throw people under the bus if it makes him look good.
Description: Reynard is sly, cunning, conniving, sneaky- and his looks might reflect that. All in all, he's handsome. He has yellow eyes that slit like snake eyes and medium-long, unkempt brown hair. He will most likely be seen dressed in either some suit or something nice-looking, almost business casual. but for formal events, he will be seen in a red and black suit with a wide-brimmed fedora.
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Psyche: 6/6 (Although, some would say otherwise)
Things your character is good at, things normal people can do
Things you're character is good at, things normal people can do.
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
- Forked Tongue: (4) Brains For persuasion.
- Sleight of Hand: (4) Agility For hiding and stealing.
- Alchemy: (4) Brains For makin' potions n' stuff.
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Trick of the Eye: (4) - Reynard can create illusions that aren't there to confuse, intimidate, throw off or cause absolute fear in his enemies. These illusions include special effects that can effect every one of the senses, but cannot harm. Such illusions can include but are not limited to: explosion, flash of light, fake voices, fake fireball, lightning and slight changes in appearances of himself or objects.
Fickle Guise: (3) - Reynard has the ability to change his appearance in two different ways. One, he can shift his human appearance in small details, such as eye color, hair color, hair length etc. Second, he is able to completely change his physical form to that of a fox. Specifically, a Red Fox (Vulpes vulpes). In this form, he can do what a normal fox can do. This form doesn't stop his ability to create illusions.
Malepurdius: (1) - Reynard may also enter the realm of Maleperdius at will. Maleperdius is a laberynthian castle full of holes, traps, hallways, secret passages, escape routes and many different exists. While he no longer has total control over this realm, he is still able to use it to his advantage. When opening the portal, anyone has access into Maleperdius for the five seconds that the portal is open. Anyone entering may leave at any time, but will lose Reynard and end up somewhere different. While here, Reynard gains a bonus to his movement speed and his stealth equal to that of one half his power value. He can use Maleperdius to store items and travel to anywhere within five square kilometers.
The side effect of your powers, not necessary.
List everything your character carries on their person here. Be reasonable.
- Cell Phone
- Black Formal Gloves
- Black Leather Wallet
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Herbs and Spices, for alchemy
- A Locked Wooden Jewelry Box
- List of magical rules
- List of services and costs.
Renardo LaVolpe da Reggio nell'Emilia was born in the Italian city of Reggio nell'Emilia. He was born to a family of five, with his two older siblings, Marietta and Antonio. He was a good kid, never lying to his parents or siblings. He lived in northern Italy for most of his life, until his family was moved to France for a job that was offered to his father. While there, he learned how to speak both French and English. In France he took on the name Reynard. One day, the boy seemed to just… loose his mind when he spoke to a magical talking fox that gave him his magical powers and taught him basic alchemy. He started talking about how he could do things… magical things and how he could give people whatever they desired so long as they agree to it. He was picked up by the men in white coats and hauled off to an insane asylum. He felt abandoned and started to lose his sanity, trying to make magical deals with the other inmates, until one day… he did something that caught the eye of the Global Watch Unit. To the people, he went insane in that asylum. But to the GWU, he was picked up and sent to Sunnybrook at the age of 16.
- Reynard can speak full Italian, English and some French.
- Reynard's eyes turn red whenever he is controlled by the Spirit Fox.