Micheal Mcduff

Basic Info:

Player: Inebriated_Lobster
Name: Micheal McDuff

XP Unspent/Total: 5/90

Brief Description: Appearance: Scrawny kid, with light brown hair, green eyes, light skin, and just the barest hint of stubble on his chin. If he is wearing a sleeveless t-shirt, you can just make out the hint of what must be horrible scarring on his chest.
Personality: Kind of quiet, until you get him talking about History, WW2 Specifically.

Appearance:

Personality: Micheal tends to be easy going as much as he can, and to a degree, he really enjoys interacting with people, but ultimately he prefers to read his history books. He is generally slow to anger, but if people are raising their voices to him, his stress tends to rise and he might well snap at someone verbally, but it would take a lot to get him to the point where he would throw a punch for any reason other than self defense.

Hobbies, Likes and Dislikes: History, Martial Arts,. Dislikes: Yelling, Cats.
secretly loves the Preacher comic books.

Attributes:

Brawn: 4 (Mass, Muscle, Endurance and Resilience)

Finesse: 6 (Coordination, Agility, Quickness and Grace)

Acuity: 2 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 4 (Willpower, Concentration, Determination and Focus)

Charisma: 1 (Charm, Presence, Confidence and Poise)

Derived:

Initiative:10

Health: 11

Psyche: 11

Quick Defenses:

Vitality Total: 7
Reflex Total: 15
Willpower Total: 7
Parry Roll: 15

Dodge: 19
Mundane DR: 9
Ability DR: 9
Equipped:

Skills:

  • Martial Arts - (9) Finesse (Brief flavor bit (optional))
  • Reflexes - (9) Finesse (Brief flavor bit (optional))
  • Fitness - (3) Brawn
  • Perception - (3) Acuity
  • Willpower - (3) Resolve
  • Movement - (3) Finesse
  • Academics - (1) Acuity
  • Craft - (1) Acuity
  • Investigation - (1) Acuity - Michael is mostly good at just hitting things, but for some reason keeps ending up on Whodunit type of missions. He's picked up a few things.

Abilities:

Ferrokinesis - 3 (Power)
Can Control all metal

Fists of Iron - 3 (Power)
Micheal is able to manipulate his body via Ferrokinesis, in such a way that he is able to sharpen his fists and make them metal.

My Fists are Weapons - 3 (Gift)
Micheal is able to make his fists hit with ridiculous force and focus.

Traits/Features:

  • Martial Expertise (7) - // Your attacks with light weapons do +1 damage, and your unarmed attacks and thrown weapons do +2 damage. Does not stack with Bestial Fighting. May not raise a weapon's base (pre-attribute) damage higher than 3.
  • Quickened Response (9) - // Get +2 Initiative.
  • Effort Mastery (2) - Base Effort Solely off of Finesse
  • Focus Mastery (2) - Base Focus Solely off of Resolve
  • Incredible Discipline - (3) - //Change any one attribute in the Psyche equation to Finesse.(Cha) //
  • Natural Armor - 5 - 2 points of standard armor. If taken with Resistant Body, the lower rank one gets -1 cost per level.
  • Resistant Body - 4 - Get 2 points of armor vs non-mundane attacks that normally bypass armor. If taken with Natural Armor, the lower rank one gets -1 cost per level.
  • Everybody's Shield - 5 - At Rank 2, once per turn, you may take a free action intercept at no penalty. You may intercept without spending an action two extra times per turn at -6. This overwrites Rank 1

Possessions:

Total Currency: $980 CAD


On Hand
backpack: School Supplies
Cellphone
Mission: Backpack with some snacks, a book, armor, 3 White Lily Boutonniere, water, flashlight, and his Underworld Bread, 1 Adrenaline Patch

Stored
Training Gloves, punching bag, and many many books, real training spear! arachnoweave armor. 1 year subscription to netflix, 12 +1 one shot medium melee weapons given to him by Maya for Christmas.

XP and Advancement

Advancement:
List what you've improved with XP since character creation.

XP History:
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Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships:

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