Marie Germain

Basic Info:

Marie.jpg

Player: Jo`
Name: Marie Germain
Aliases: Marie

XP Unspent/Total: 15/87

Brief Description: Marie is a dark skinned young woman, her oddly white hair kept short and usually hidden under a wrap or shawl. She is usually dressed in simple linen dresses, with the occasional switch to denim and t-shirts. She seems to have a relaxed, easy going nature, always keeping her calm in public, and does her best to present a friendly face to strangers.

Appearance:
Dark skinned and of small stature, Marie tends to dress in simple clothing. White linen dresses, her oddly white hair covered with head wraps or shawls. Her hands and fingers are marked with tattoos, obviously done by hand, depicting Haitian veves.

Personality:
Friendly in most cases, light-hearted, and open with people so long as one is on her good side. Her personality shifts strongly when possessed or wronged. Depending on the spirit possessing her, her personality can take on that of a

Hobbies, Likes and Dislikes:
Marie spends much of her free time between classes in prayer or working on puzzle books. Keeping her mind calm and learning to control frustration is key in most things she does, anything that challenges that in some degree is welcome. She dabbles in yoga and meditation and has just begun to discover video games.

Marie likes honesty, people who present themselves as they are, without manipulation and guises. Those that treat others with respect. Her gifts have given her a taste for rum, and she takes pleasures in the scent of cigars.

Her one true hate in the world are men who are violent towards women. The only thing that can bring unquestioned violence from the young woman.

Attributes:

Brawn: 2 (Mass, Muscle, Endurance and Resilience)

Finesse: 2 (Coordination, Agility, Quickness and Grace)

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 7 (Willpower, Concentration, Determination and Focus)

Charisma: 2 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 5

Health: 15

Psyche: 9

Quick Defenses:

Vitality Total: 12
Reflex Total: 2
Willpower Total: 7
Parry Roll: 2

Dodge: 2
Mundane DR: 12
Ability DR: 12
Equipped: (5/5) Dragonskin Coat

Skills:

  • Magic(Blood) - 3 Resolve
  • Theurgy - 9(6) Resolve
  • Divination - 4(1) Resolve
  • Mental - 9(6) Resolve
  • Occult Knowledge - 5 Acuity
  • Vitality - 5 Resolve
  • Wilpower - 2 Resolve
  • Perception - 3 Acuity
  • Medicine - 2 Acuity
  • Investigation- 4 Acuity

Abilities:

**Cheval - 5 ** (Power) Resolve Marie opens herself, calling out to and becoming a willing host for Loa spirits. While not surrendering complete control, the spirits provide Marie with a small portion of their power in return for offerings and prices paid by Marie or a willing contributor.

Traits/Features:

  • Determination (3) - Marie knows sacrifice for her gifts, often giving of herself to appease the spirits she entreats for aid / In Health equation, change "Brawn + .5Resolve" to "Resolve + .5Brawn."
  • Mind Over Matter (5) - Marie is not a physically powerful girl, but she has known pain, and the struggle of will to control those that use and take from her. / Use Resolve instead of Brawn for the Vitality skill.
  • Deep Studies (Theurgy)x2 (11) - Gain 2 'any' spell points, or 3 spell points for a specific field. Can be taken multiple times, but cost increases by 1 each time it's taken.
  • Effort Mastery (3) - Choose Brawn or Finesse. Retained Effort beyond 1 day (and therefore assumed Effort at the start of most hard RP) is determined solely by that attribute rather than the lower of the two. For 1 more point, you may instead choose Resolve.

Possessions:

Total Currency: $0 CAD

On Hand
2 hand rolled Cigars
folding knife
cellphone
box of wooden matches
Dragonskin Coat

Stored
Box of Cigars.
8oz elm bark
half a dozen black feathers
Life Crystal

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
12xp: Resolve 5
2xp: Magic (Theurgy) 6
3xp: Magic (Theurgy) 7
1xp: Medicine 1
6xp: Deep Studies (Theurgy)
4xp: Vitality 4&5
5xp:Investigation 1-4
1xp: Medicine 2
15xp: Mental(blood) Magic 4-9
17xp: Resolve 6-7
6xp: Theurgy 8-9

XP History:
Sleeping in Seattle - 5xp
Animal Instincts - 4xp
Monthly (10) x 4 - 40xp
Starting Bonus - 15 xp
Beast of the Sky - 5xp
Bird Brain - 4xp
(Don't) Add Water - 5xp
Boy Meats Girl -5xp
SPACE - 4xp

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships:

  • Espy - She has become home for me. I love her and will always feel whole when she is with me.
  • Michael - Reliable. A good man. Someone to trust.
  • Gungnir - Powerful, gruff, but as sturdy as stone. I will always trust him to have my back when trouble is near.
  • Mari - She seems lonely. I should visit her. I think she is in need of friends.
  • Claire - I think she has a good heart but is confused. She seems too eager to jump to violence, as though it is expected of her.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License