Basic Info:

Player: dragonwielder

Demeanor: Lurtz comes across as shy or nervous.

Nature: He is both shy and nervous, he's scared of everything around him because this is his first time out in the world instead of being confined to a lab or a cell. Yet he will occasionally show curiosity when things are proven not to be threatening.

Description: Lurtz is a small fellow, standing at about 5'4. He has messy dark black hair with a tint of smoky grey, and greyish bright blue eyes. He's a Caucasian with pale skin, bags under his eyes make him always seem a little sickly. He has a frail body, looks like you could snap it like a twig.


HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 7

Psyche: 6

Brawn: 2

Agility: 3

Brains: 3


Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Go with the flow - (4) Agility As a smoke spirit, Lurtz is good at naturally flowing movements, this allows him to dodge, or flow out of the way of things easily. Plus, kinda hard to hit something made of smoke. (Acrobatics)
  • Smoke'n shred - (4) Brawn Lurtz is able to shift to different shapes due to his very easy to change form. This allows him to shapeshift his body parts to all manners of different melee weaponry, which he knows how to use. (Close comabt)
  • Wisp - (4) Agility Due to Lurtz's extremely flexible smoke form, he is able to hide and sneak in most places by shifting his form accordingly, allowing him to be quite efficient at sneaking.

Supernatural Abilities:

These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.

Smoke cloud 9 - 4 - Due to the experimentation that has been performed on him, Lurtz is, in the most basic of explanations, a highly concentrated smoke spirit. The high concentration makes it so that he is still able to touch things in a physical form, he is also able to disperse into a cloud of smoke, along with shape his body parts into different things, such as weapons, or even utensils used for a manner of things, like cooking!

Smokewraith - 3 - Whenever combat is needed, Lurtz will take on this form to defend himself. Magic and smoke will flow from his eyes and mouth, encasing him in a black and white cloud, which then shapes into a chilling creature. When in this form, he gets a +2 bonus to Smoke'n shred after the form is taken, and has the ability to let out a screech that does mental damage. The duration of the +2 bonus is one third of the roll that is rolled when he takes this form.
(Picture for reference )



On his person:
Nothing but the clothes on his back

Not much here either. A book or two.

Personal History:

Lurtz……He has vague memories of being adopted from an orphanage..but his memories stop after. He was simply known as 'subject 6', a test that began after the liberation of 'Subject 5'. Lurtz was kept in complete isolation from the outside world, and was never shown much care or love. There was no caring or anything like that, just the scientists running their tests..they weren't exactly cruel…but they were..cold. Eventually, the tests became more and more inhumane as things went along, Lurtz still remembers the pain to this day. Eventually, the group that liberated 'Subject 5' raided the compound in which Lurtz was being kept, and took him away from the horrible testings and treatment. After about a year of being taught how the outside world works, he was sent to Fifth Sanctum.


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