Demeanor: Kristian Foss has a generally nice and positive attitude, but also boisterous and animated which some may find obnoxious but others appealing. He has an overly competitive spirit. If ever challenged he will almost always accept it and assume he will win, not one to give up without a long drawn out fight. He is no fool, but he is not the brightest kid and the world, easily vulnerable to deception and being used by other people.
Vez's nature is that of a hunter on the prowl. She is ruthless and relentless. She may live by some made up code of honor, but that does not prevent her from being sneaky and deceptive in her approach.
Nature: Kristian is the honest sort, friendly to most and seemingly happy. But he does have an anxiety streak. If conditions were right, he could spiral into depression. He is also a victim of over thinking things /way/ too much. Spending hours thinking and obsessing over the small details in life. When you grow up with a vengeful water huntress spirit in your head, you become a bit paranoid and uncertain of who you are and what's real.
Vez is a spirit with honor. Her whole goal is to protect others and eliminate evil from this world, but she has poor cost assessment and will offten spend more than it is worth to accomplish seemingly petty goals. She has also a thing for revenge and getting even. Often suggesting to Kris that, if someone does wrong to him, he should do wrong right back.
Description: Kristian Foss is a tanned Norweigan lad with a stocky but muscular build. A linemen's build. He stands slightly above most crowds at 192 CM tall. This makes him even taller than his already imposing sister. Kristian has soft steel blue eyes. He has a strong jawline with low cheek bones. He has pleasantly round nose and chin. Over all Norwegian features. Atop his head lays a short cut mess of blond hair.
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
- Endurance - (4) Brawn
- Athletics - (4) Brawn
- Reflexes - (4) Agility
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Spirit Bond - 3 - Kristian is mentally bonded with a water spirit named Vez. The water spirit can talk to Kris as she pleases and can even take him over with some amount of effort. This bond manifests in many ways. Vez belives knowledge is power and, from traveling the world, she knows a lot. She can often en-part wisdom or knowledge about the occult to Kris. Due to this bond, Kris has involuntarily taken up some of Vez's excellent archery skills and her feared ability to sneak and blend into the shadows (Though due to the boy's sheer size, any and all sneaking actions is taken at a -2)
Spirit Control - 2 Due to Vez's nature as a water spirit. Kris' body is able to control water. This manifests as the abllity to manipulate water's shape and suspend it mid air. he is able to draw water from clouds and humid air
Spirit Fusion - 2 - Kristian's and Vez' situation gives them a very strange ability. Thanks to Kris' physical nature and Vez's spiritual one, the two can briefly merge into a single being, a mix of human and spirit with a combination of traits. Their fused forms looks like some sorta blue floating androgynous figure it goes by "Rain" This form lasts for roll turns/minutes.
Thanks two the nature of Vez and Xas being two halves of the same whole, and Kristian and Anya being weaved with them, Kristian, Anya, Vez, and Xas can all combine into a singular form, merging the four of them into a single being. This being, named "Perfect Storm", is a a merging of the pair of siblings, and a force of nature itself.
Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.
- My weakness is cupcakes
List everything your character carries on their person here. Be reasonable.
- Ipod that has a variety of pop music. Both American and Norwegian.
- Ear buds
- Usually some water on him, sometimes in bottled form.
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- some video games
- sports equipment
There once was a water spirit named Vez created alongside her "Brother" after a series of devastating storms across Indonesia. The two spirits fought and scuffled, not exactly getting in their more basic and primal beginnings. Vez, after scuffling with her brother, was eventually able to evolve past her more primal state of mind. She became a spirit vigilante of sorts, killing spirits she deemed to be evil Wendigos, fox spirits, cat spirits and other "Bad guys."
The wind spirit named Xas was created alongside his “Sister” after a series of devastating storms across Indonesia. The spirit grew and after their battles, he eventually became a sort of seer. He watched and while Vez went out to hunt, Xas would stay put, using his power to watch over the humans and protect them from vile spirits. If Vez was the hunter, then he was a warden, keeping spirits from assaulting humans and forming barriers around human settlements.
Of course, destroying large amounts of spirits, even evil ones, was bound to draw attention, and attention it did draw. Alsatal, a powerful spirit, soon set his eyes on the two siblings. Perhaps he just didn’t like them, or maybe he feared them overtaking him in power, the Storm Siblings soon found themselves fighting Alsatal. It was a massive fight, causing more than a few tropical storms before it ended. But when it did, the victor was clear. Alsatal stood there, looking at the weakened forms of Vez and Xas. In what would have been their final moments, Xas managed to get a spell off in time! Alsatal delivered the killing blow, assuming that Xas’ spell had fizzled out or been miscast. It had not though, it wasn’t a spell to save their lives, it was a spell to prolong them.
Then suddenly a human child was born and Vez felt small, so very small. It seems the spell attached Vez to the next living human born into this world. And that just happened to be a Norwegian boy by the name of Kristian Foss.
Vez tried to escape the boy, but she found that she could not do so. Unlike the good huntress she is, she was certainly anything but patient. She instantly began talk to the boy and ask him to go hunt Asatal even as a toddler. She would even some times take over his body to draw some rather disturbing images.
Logically, the boy, at just seven years old, was taken to a mental hospital. Given meds and taught that Vez, the huntress in his mind, does not exist and is indeed merely a figmit of his wild imagination. Vez, out of necessity, had to become more patient with the boy.
The boy, after one and a half years, was able to get off the pill and spent much of his time actually being a kid. Making up for the year on meds and then some by making friends and generally having a good time. Vez barely spoke to him, though she did take rides with the body every now and then causing him to be somewhat of a trouble maker. (Punching bullies square in the face, mainly.)
He had a solid relationship with his sister after coming off the pills. They had a caring and competitive relationship when it came to sports, always trying to best each other. Kris and Anya had a deep love of sports which they bonded over. Especially ice hockey, always spending time on the rink with each other. Kris even ended up joining a junior Hockey team.
Things were mostly okay until puberty hit him like a sack of bricks at the age of 13. The connection between Vez and Kris became even stronger than before and he found himself being able to manipulate water in unusual ways.
Kris now knew that voice in his head was more than just a voice, or so a logical person would think. He buried this idea and did not show his powers to anyone. Vez was more patient with her approach this time.
Then something came up. Xas wanted to talk to Vez and, well, Anya and Kris met up in a park and kind of let them borrow their bodies to discuss it. And that's where things went bad. It was, apparently, about whether or not Anya and Kris were old enough to hunt down Alsatal. Vez arguing in favor and Xas arguing against. The discussion got pretty heated, and it only got worse. Xas claimed that we were "Too valuable to risk" and Vez called him a coward, then the argument only grew more and more dire. When Xas called her a "fox chasing wisp" after a half hour of debating, well, that was when Vez hurled some water at the pond at him… in the middle of the park… surrounded by people. Xas got angry and blasted her with water and soon Gale and Rain were fighting each other. And a few seconds later, things got even worse. The two merged again, this time into a single entity. The Perfect Storm. It was chaos, destruction caused as the two pairs fought to wrest control. It slashed and tore, winds ripping and tearing. It wasn't until both sides had lost too much energy that it finally collapsed away, leaving two unconscious kids and a lot of rubble for the Global Watch Unit to clean up. Once that was done, the kids were on a one way trip to Sunnybroo
Was born December second 2002