Julia Beryllia Leofric II

Player: Bigfoot3700
Name: Julia Beryllia Leofric II
Aliases: Julia, Jules, Your Majesty, Your Grace, Your Highness

XP Unspent/Total: 0/0

Brief Description: Dirty blonde hair, blue-green eyes, moderately attractive, 16 years old, pale.

Appearance: http://i.imgur.com/jWtggn3.png

Personality: Julia has a bit of a royalty complex, and when I say a bit I mean she treats herself like a princess and almost everyone else like a peasant. The one exception is her friend Lloyd Campbell, whom she's known since they were both in elementary school. He's the only person she trusts with anything beyond her rough, unfeeling exterior.

Hobbies, Likes and Dislikes:
Hobbies: Watching television, reading, playing chess, birdwatching
Likes: Tea, calm places, peacocks
Dislikes: Filth, the cold, mornings

Attributes:

Brawn: 1 (Mass, Muscle, Endurance and Resilience)

Finesse: 2 (Coordination, Agility, Quickness and Grace)

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 4 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 5

Health: 7

Psyche: 10

Quick Defenses:

Vitality Total: 1
Reflex Total: 2
Willpower Total: 4
Parry Roll: 2

Dodge: 3
Mundane DR: 3
Ability DR: 1
Equipped: Leather Jacket (2/0)

Skills:

  • Persuasion - (5) Charisma
  • Performance - (4) Charisma
  • Occult Knowledge - (4) Acuity
  • First Aid - (5) Acuity
  • Academics - (5) Acuity
  • Willpower - (1) Resolve

Abilities:

Blackout - 5 (Power - Charisma)
Disrupt and distort usage of other abilities, attempting to disable them or counter their effects.

Traits/Features:

  • Eidetic Memory (5) - Fantastic Memory / If not pressed for time, never need to roll to recall something that you witnessed or retrieve information from memory. If pressed for time, +3 to remember, and memory is always accurate if recalled.
  • I Won't Let That Happen Anymore (6) - INTERCEPTION!! / After an ally has reached ≤2 health due to enemy action or two allies have taken at least 2/3 of their health in damage, you get +1 to all attacks and defenses, and +5 to intercept attempts for the rest of the encounter.

Possessions:

Total Currency: $200 CAD

On Hand
Cellphone
Wallet
Satchel
Multiple fine pens and two notebooks

Stored
Clothes
Binoculars
TV
Books
Laptop

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
_xp: +___

XP History:
List sources of XP and their amounts given.

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Lloyd Campbell, best friend since 3rd grade

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