Player: Mister Shoebox (Shoe)
Demeanor: Totally relaxed, bro. Almost like a stoner, man. Seems really laid-back and a little doofy.
Nature: Don't let his laid-back air fool you, he's one shrewed individual. While he's not plotting actively AGAINST everyone, he IS analyzing them.
Description: In his natural form, he resembles nothing more than a massive, semi-solid blob of purple goop not unlike the common toy Silly Putty. (In fact, his physical make-up is almost chemically identical.) When he's interacting with humanity, he takes on a roughly humanoid appearance - Two arms, two legs, head, torso, the whole enchilada. However, he's not a masterful shape-shifter, so there are some differences. No hair, no eyes (He covers this up with a pair of sunglasses), and a featureless, smooth appearence. He's usually casually dressed - denim vest, motorcycle boots, and a "Where's the Party" T-shirt are not uncommon for him.
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
Computer Science (Brains - 3) - He likes computers!
Stealth (Agility - 2) - John is great at…slipping through the cracks, as it were. Helps to hide and sneak around.
TV Trivia (Brains - 3) Having not a lot to do in the lab where he was raised aside from watch TV to absorb Earth culture, John has consequently gained an almost encyclopedic knowledge of most cable science-fiction, action, and drama shows of the past two decades.
Quick-Thinking (Brains - 4) The blob-man is good at thinking or talking his way out of most situations without resorting to violence.
Supernatural Abilities:+2 Points from Weaknesses
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Blobby Man, dude!- 4 - Johnny's unique physiology allows him to:
1. Stretch his body. Johnny is able to stretch his limbs, form, and body to fantastic lengths. There is a limit to this, however - the farther he stretches his body, the weaker it becomes. He does run a real risk of "Snapping" his parts off if he pushes them to their stress, but this is easily mitigated by merely allowing him to reabsorb his lost matter. This ability also allows him limited shape-shifting, which is good. Otherwise, he wouldn't be able to take on his "Johnny-boy" form. He can also use this ability to flatten his body to about a millimeter in thickness, or flow through incredibly narrow openings - the narrowest being about three centimeters, but he can go narrower with severe strain.
2. Bounce! A nice effect of being Living Silly Putty is that Blob-Man's body is incredibly bouyant and bouncy! His highest "Bounce" is thirty feet, but he feels he can go up to fifty if he's got enough of a head start.
3. Resistant to harm! Not having organs in a traditional sense (Johnny's body is filled with essentially more putty, a few digestive enzymes, etc) and being made of semi-solid goo, Johnny is incredibly resistant to harm via bashing, bullets, ETC. Extreme heat or cold can still prove problematic, however.
4. Pull myself together! Yeah, it's true. If any point of Johnny's being is separated from the whole, it will instinctively search out for the mass of plasm that is his main "Body" and "Form" together again, not unlike putty or clay.
Digestion!- 4 Johnny's body doesn't process food the way other life-forms do, so to eat, he "Envelops" food or edible substances and lets digestive enzymes in his body do their thing, using the energy he absorbs from the food to maintain his humanoid form. The bigger the object, the longer it takes to digest, however, so if you want to burn your way through a wall or something, Johnny's not your man. Unless the wall is made of tacos, and even then it will take a while.
Additionally, he is capable of releasing the energy he stores in his body as destructive, omni-directional blasts, but this isn't an ability he is fond of using, for two reasons: One, doing so forces him out of his humanoid form back into his default state, due to all the energy it burns up. Two is…okay, he's essentially "Burping". And that…that's just gross.
Slippery! - 1 - He can excrete a virtually frictionless substance that allows him to slip and slide around to his heart's content if need be. He's a slippery, bouncy fella. He can also coat other objects in this substance, making THEM slippery as well. It's a good ability, but kind of gross.
Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.
- Extreme cold can cause him to enter a state of hibernation from which it's hard for him to recover. Worst-case scenario, he'll actually freeze solid.
- Extreme HEAT causes problems of it's own. Too much heat can actually cause him to melt. Melting is bad. It doesn't hurt, but it's annoying as all hell.
- He has to enter a "Sleep" state - IE, Return to his natural, blobby-form for sixteen hours every two to four days to maintain his molecular cohesion. Without this period of rest, he loses the ability to take on a humanoid form and his body undergoes severe pain until he IS able to rest.
- He's…very noticeable. There aren't a lot of ways you can hide "Big Purple Bald Guy Who Seems To Be Made Of Gak".
List everything your character carries on their person here. Be reasonable.
- Flash Drive
- Dog Tags
- Pocket sci-fi novel
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Hibernation tank
- Library of old Science Fiction and escapist fantasy books
- Posters of bikini-clad women because why not
- Picture of a smiling, auburn-haired man with thick horn-rimmed glasses standing by a beaker with "Lab Sample 43154" on it - inscribed underneath it in an untidy scrawl is "Me and Doc Boyd!"
Johnny the Blob was found in a meteor that crash-landed in Broken Falls, Iowa in 2013. He was promptly taken to the local "Science Boys" by the frightened farmer who discovered him, where he sat in a beaker being poked and prodded - what happened to the food items he absorbed, how did it react to extreme heat and cold, why did it seem to pulse and throb whenever anyone accidentally left the TV or radio in the little lab, ETC - on for about six months before the procedures became invasive enough for him to take action. The action being telling the scientist who was in charge of his experimentation to "Knock that shit off, dude! Be cool!"
Naturally the man (Dr. Elmer T. Boyd, FYI) was quite taken aback at what he had thought was an insentient lump of protoplasm speaking to him in the voice of…well, "Young Chong" would be an appropriate metaphor, he supposed. Still, he realized that he couldn't ethically let the poor blob, which had proven itself to be a sentient life-form, continue to suffer so he arranged for it to be transported to a top-quality GWU laboratory (After makin sure that Johnny would be taken care of - Boyd felt truly awful about the experiments, despite Johnny repeatedly telling him "No biggie, dude!") where the Blob-that-spoke-Stoner would be treated, taught, and learned from safely and without invasive procedures, then being enrolled in SunnyBrook when the purple fella was "Of Age."
Likes collecting comic books and old Star Wars action figures
Is mentally 17 years old
Favorite food is live rats with a side of ketchup - odd, but he IS an alien.
Smells vaguely like…it's hard to describe, exactly. It's faint, but it's there.