James

Basic Info:

Player: SirGoldFish

Demeanor: Nonsensical, odd, creepy, has lapses of word saladyness, and over all just scared.

Nature: [DATA REDACTED]

Description: He looks like a young boy with black hair, he wears a jumpsuit and sunglasses. His features are sharp and his movements can be sporadic. The most noticeable feature on James is the fact that his brown pupils are X shaped. He is pasty, he has a short and frail looking build.

Stats:

HP: 6

Psyche: 6

Brawn: 1

Agility: 3

Brains: 4

Skills:

Things your character is good at, things normal people can do

  • Knowledge on the occult, magical, and absurd (3)
  • Reflexes (2)
  • Parkour (3)
  • Perception (3)
  • Mental defense (1)

Supernatural Abilities:

Etharos: 4 James is constantly followed by an entourage of three large golden rings made of energy. They give off this faint glow and do not act in meaningful ways without James telling them to something. Each of the rings are unique in ability and personality.

Ire - Ire is the smallest and quickest of the rings that follow James. All of its abilities are "aggressive" Ire speaks in what appears to be low, basey trumpet noises.

  • Calamity blare - Calamity can fall onto almost anyone or anything. Ire releases a red ball of energy. Once it enters into a subject. Random and sometimes obscene injuries will begin to appear on the subject. That is because Ire is reaching into the individual's recent past and causing them injury and harm that James or Ire for that matter was around.
  • Obligatory arrangement - Ire hums and gives an order to anything with a mind. If this creature fails mental defense roll. Ire/James is able to give this creature a 3 word command. This creature, under a daze must follow said command for at least 3 - 6 seconds.

Storge - Storge is soft, warm, motherly. All her abilities are warm, passive, and defensive. Speaks in incomprehensible yet motherly whispers.

  • Emissary of suffering - Storge goes and surrounds a target in light, protecting them by pushing away harm, both physical and mental. (Add half of the roll to target's defense, rounded up.)

pneuma - Pneuma is the most peculiar and shaky of the bunch. Other than a air of peculiarity and perhaps wisdom. Peneuma does almost nothing… for now. He speaks in sizzle noises and laughter.

Esper Walker: 2 James is able to teleport himself and others to a strange world that he calls Esper. Esper is a strange realm filled with vast flat plains, impossible geometries, massive floating creatures, and the occasional skeleton of a dead civilization. James knows little of his connection with Esper and all its mysterious and properties. In theory, James could teleport to other worlds all though he himself has never done it.

Prophet: 3 James is capable of seeing "beyond" his vision provides him what goes unseen by most. Meaning things that are hidden from normal people whether magical or otherwise. James is able to peer into the future and past of objects and people, the future being of course more difficult and fuzzier than the past. He can peer into and get an idea of the abilities of a person or object (He will get the information in a very unscientific and interpretive manner) James can attempt to divine the location of "objects that hold significance" He will only get a idea of direction and have no way of telling the distance.

Weaknesses:

OFF: James is odd to say the least. His behaviours and actions can sometimes be easily be seen as those of a low functioning autism. Hitting his head, looking at static, crying for seemingly no reason whatsoever, speaking gibberish, his episodes of speaking in word salad. (Making any and all positive social rolls impossible) James' actions and goals may sometimes seem archaic. Blurting out something he should not, turning all the chairs in a room a certain direction. This is because James gets visions that command him to do these odd things and he will almost always heed their orders every now and again. (Severe)

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Sunglasses to cover his eyes

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Black smooth fractal shapes

Personal History:

[DATA REDACTED]

Retrieval archive: James was found, naked, cold and crying about "Home" in an abandon warehouse by the police. The police thought he was a strange lad when he correctly guessed that the Police chief's wife was cheating on him and they down right freaked out once his "family" appeared. He was picked up by the GWU. He went through some minor socialization therapies, given a jump suit along with pajamas and then thrown into Sunnybrook. Whether he will be going to special ed classes or normal classes has yet to be decided as he seems somewhat intelligent.

Miscellaneous:

Any other information you think would be interesting.

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