Hiro Yoshimata

Basic Info:

Player: BobaFettuccine
Name: Hiro Yoshimata

XP Unspent/Total: 0/7

Appearance: A little on the rounder side, with buzz cut, black hair and dark brown eyes, this boy rarely smiles. He tends to dressin plain, loose, colored t-shirts with no designs on them, loose blue jeans held on by a belt, and ratty old sneakers.

Personality: He is not a super friendly person, he thinks that after the experimentation and what he went through, his intelligence is now his only redeeming quality and he hangs onto it for dear life. He will also sometimes attempt to use it in order to make him feel better about himself by putting others down. But really he's just sad.

Hobbies, Likes and Dislikes: Hobbies: Studying, reading, learning more about magic, photography, photoshop, chess. Likes: Chocolate, salty foods, capibaras. Dislikes: Sweet foods (other than chocolate), spiders, anime, people that he considers 'stupid'.

Attributes:

Brawn: 1 (Mass, Muscle, Endurance and Resilience)

Finesse: 1 (Coordination, Agility, Quickness and Grace)

Acuity: 4 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 4 (Willpower, Concentration, Determination and Focus)

Charisma: 1 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 5

Health: 8

Psyche: 9

Quick Defenses:

Vitality Total: 1
Reflex Total: 8
Willpower Total: 7
Parry Roll ranged/melee: 1
Dodge: 10
Mundane DR: 8
Ability DR: 4

Equipped and Consumables on Hand

Armor/Cover:

  • Light, School provided armor 2/0
  • School Provided Kinetic Barrier 2/0

Consumables:

Skills:

  • Magic - (3) Acuity/Resolve/Finesse
  • Magic, Divination - (5) Acuity/Resolve/Finesse
  • Magic, Spatial - (5) Acuity/Resolve/Finesse
  • Willpower - (3) Resolve
  • Reflexes - (4) Acuity
  • Perception - (3) Acuity
  • Analysis - (2) Acuity
  • Artifact Design - (2) Acuity

Spells:

Primary Casting Methods: Willwork

Spatial

Mental

Abilities:

Mind Games - 4 (Power)
Hiro's adrenaline glands have been replaced with a synthetic organ that produces a chemical that enhances mental performance rather than physical performance. This has given him amazing mental powers but at the unfortunate cost of making him weak and clumsy.

Traits/Features:

  • Magic Affinity [Spatial] - (5) - Reduce the spell point cost of spatial spells by 1/4. Skill requirements for spatial spells are 1 rank lower.
  • Magic Affinity [Mental] - (5) - Reduce the spell point cost of mental spells by 1/4. Skill requirements for mental spells are 1 rank lower.
  • Magic Affinity, Greater [Spatial] - (5) - Reduce the spell point cost of spatial spells by an additional 1/4. Skill requirements for spatial spells are 1 rank lower. Increase the spell point cost of spells for all fields with which you do not have an affinity by 1/4.
  • Magic Affinity, Greater [Mental] - (5) - Reduce the spell point cost of mental spells by an additional 1/4. Skill requirements for mental spells are 1 rank lower. Increase the spell point cost of spells for all fields with which you do not have an affinity by 1/4.
  • Deep Studies [Spatial] x 2 - (11) - Gain 6 spatial spell points.
  • Calculated - (5) - Use Acuity instead of Finesse for dodge checks and the Reflex skill.
  • Mind over Matter - (5) - Use Resolve instead of Brawn for Vitality

Possessions:

Total Currency: $325
+50x2 Tournament Win
+25 tournament loss

On Hand

  • Wallet with wallet things in it

In his pocket dimension

  • Magical supplies for his runic magic.
  • Stun gun
  • Portable chess set
  • Snacks, many of them. Various kinds

Stored

  • Many books in both Japanese and english
  • Three different chess sets
  • A decent laptop
  • Mediocre camera with a set of lenses

XP and Advancement

Advancement:
List what you've improved with XP since character creation.

  • 2XP Reflex 4
  • 5XP Mind Over Matter

XP History:
+3 transfer XP
+4 Tournament XP

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Optional, but encouraged once some are built with other characters!

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