Haven Grey

Basic Info:

Player: Etheral13

Demeanor: He's usually almost always in the background, trying to stay away from others, but if you go up to him, he opens up easily. To most people though, he's dangerous, an ever looming shadow of death seems to be surrounding him anytime he is with someone he doesn't like. His secretive nature doesn't help.

Nature: He doesn't trust anyone. He's easy to get along with, but he is a compulsive liar. He has an awful habit of thieving, to the point he doesn't realize it. When he does, he'll automatically put it back before the person realizes it, but if they have already noticed the object is gone, he'll just slip it back anyway, leaving them all confused. He's kind and desperately wants to be around others, but his secret prevents him from gathering enough courage too. He also loves animals, but is TERRIFIED of anything that flies.

Description: Haven has auburn hair, with only a strand or two of white from his past, that reaches the nape of his neck in the back and lengthens to his shoulders in the front, his bangs usually covering his eyes. His almond-shaped eyes are cognac brown and his skin is pale, almost unhealthy. He only reaches 5'6" with a scrawny stature. He normally wears loose black cotton pants, ribbons of fabric tied around his knees that disappear into a pair of large black ankle boots with the top flaps folded over, with a dark grey shirt over over a black long-sleeved shirt, also made of cotton. You usually can't tell this because of the long black jacket he wears that attaches in the front by large silver buttons, a stand-up collar and a grey hood attached to the area in front of his shoulders by a bright red buttons. He wears a pair of black leather gloves as well. The reason for all the layers is to hide the tattoo-like markings covering a majority of his arms, hands, torso, and legs. Between his shoulder blades is the word "Salus" in cursive.


HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 6 (1/2 for Brawn)

Psyche: 6

Brawn: 1

Agility: 3

Brains: 4


Things your character is good at, things normal people can do
Things you're character is good at, things normal people can do.
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Music- (4) brains He is especially talented with wind instruments, singing, and the like.
  • Non-Combat Attacks- (4) agility He's not good at simply fighting, and most people would say it's very unchivalrous, which is true. He straight out attacks before the enemy can fight back.
  • Sneaking - (4) agility He has learned how to move lightly and quickly, without alerting anyone of his presence, even going as far as almost completely destroying it.

Supernatural Abilities:

These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Airborne- 3 - There is a symbol on the underside of his wrists that is shaped like the drawings of birds in a distance, the curved line to represent wings with a sharp point in the center for the body. He can lift these symbols of off his skin and send them to an enemy, but they move randomly towards anyone he finds a threat, so pinpointing is not part of this ability. It'll only attach themselves to one person each, then return on his skin like they never left. It weakens the area around the victim's hands, but it doesn't have any significant damage.

Choke- 2 - In the enter of his chest is an X shape. He can focus on one person to try and move the X onto his enemy, but if anyone distracts him, the X could possibly move to them on accident. It restricts the lungs for only 2 seconds as of yet and removes about 70% of any oxygen within the lungs to prevent the victim from having enough oxygen to move normally. A side effect to Haven is that he gets slightly dizzy after using it.

Unveiled- 4 On the padded tips of his fingers are spirals, so if he takes off his gloves and touches someone with them, he can send an illusionary ice burn through the victim that lasts for about 5 seconds. Since it is an illusion, it doesn't really cause any physical damage.


The side effect of your powers, not necessary.

  • Water: this simple element dilutes the poison within his markings, rendering them useless or extremely weak. Unfortunately, this also weakens Haven himself if in physical contact for too long.


List everything your character carries on their person here. Be reasonable.

  • His jacket, which was given by his adopted mother.
  • There's a small music box about 3.5 inches high, 4 inches in length, and 6 inches wide. The box itself is painted bronze, but the actual material used to make it, while durable and light, is unknown.
  • Inside of the music box is a moon-shaped charm on an aluminum chain.

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • The usual necessities for any person, such as bathroom supplies.
  • The pale yellow flower clip his adopted mother gave him from his birthday as a joke.

Personal History:

Haven, currently, is only 15. His date of birth was lost over time, and even his age is just a rough estimate. He was born to a fairly average family, but at the age of 4, his family was killed in a car crash while he was at home with a babysitter. Instead of a the usual agents to collect him and bring him to a foster care or a family member, he was kidnapped. The next thing he knew, was floating in a tube. He doesn't quite remember what happened within the next span of 4 years, but he had the creepy markings on his body. As it would turn out, if anyone touched his markings, they would be sent into a temporary paralysis and wake up with a high fever after two days, but if touched for more than 10 seconds, will cause the person to go into a coma, and if not treated after 24 hours would cause death. Using this newfound power to his benefit, he runs away, but is once again found by a strange group who wanted to use his power. With no other option, he joins them. He is trained as an assassin and uses this power to their orders. He eventually realizes that what he's doing is wrong when he befriends a young girl his age, then accidentally almost kills her. Accidentally, because he had subconsciously shifted the markings on his skin so they avoided touching her. He's 10 by then and once again escapes, except with a dangerous group on his tail. He lives on the streets for 10 months in a city that seems to never stop raining. On the brink of death and all of his markings just barely visible due to the dilution of the water, a kind lady takes him in. It takes 2 years, but they're more family than any blood-related family. His now adopted mother receives the letter from Sunnybrook Academy just when Haven's powers are reaching a dangerous point.


Haven enjoys classical and alternative music. His current power is barely 20% of his original power, but he can control it, just barely. He wants to learn how to control it completely before it gets any worse. He can also consume food that is normally poisonous to humans. It's unknown why as of yet, since his markings do not negate poison. The scientists who tested on him learned that the hard way. Haven also carries around a small dagger in the heel of his boots, but most of the time he forgets it's there. He'll only take it out in major situations.

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