Demeanor: A slightly spacey, if good hearted person. Long silences, and prone to burst out laughing.
Nature: Kind and loving. Gheidjin Does love to laugh, and cares about the people around her. But has no patience for drama. She can be stubbon in her thoughts and it can be difficult for her to change her first impressions on people.Description: 6'11 of fair pale skin. Shades of light blue, purple and white flow down her long waist length hair. High cheekbones and an odd pair of violet(r) blue(L) eyes that can sometimes have a silver frame pair of glasses on them. Her style is pretty random, and will more than likely have 5S fashion police horrified.
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
*Unlock/lockpick - 4 Agility Dosen't matter if it's a keypad, key lock or 500 combination tumbler, she can get past locked doors.
*Acrobatics - 2 Agility
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Gaia's Shaper 4 - At her command plants of every type just grow to strange proportions. Her command of earth allows her shape, lift and move the ground. At her direction earth and plants can create either traps, snares or pretty designs.
It's alive!1 -Lvl 1: leafy bandaids! A healing ability used with certain plant fibers and placing then over injured skin, helping with burns, lacerations and small pucture wounds. (Lvl 10 Cocooning a person in greenery she controls helps heal them to the point of death, however, they seem to develop a taste for greens afterwards.)
Thorn & Stone 2 Gheidjin creates an armor of thorns and stone that protects her. The thorns shape punch blades over her hands as an attack weapon. (Lvl 8 shall contain pollen)
*I fear fire. Although it's a part of nature's recourse..
List everything your character carries on their person here. Be reasonable.
- A boho crochet bag holding
- Cell phone
- Bottle water
- Multiple recharger
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Gardening tools
- Camping Gear
There are flashes in her mind. Flickers of memory that come and go. Who she was before seems to worry those who have no idea. She remembers fire.. and burning. She know she had to punch her way out of some sort of plant pod to a fire blown place that had once been a building. Men in hazmat and fire gear all around her, staring at her. They tried talking to her in different languages until she responded better in English. After an intake, they judged her to be sixteen but with no identification she was placed into the care of Dr. Rhamudin Anasarri until someone from Canada showed up and offered her a place in Fifth Sanctum.
Gheidjin has a multi belief system. Learning Hinduism, Buddhism and general Spiritualism.
"Oh My Darling…"