Garrett Fletcher

Basic Info:

Player: DarnellJermaine
Name: Garrett Fletcher
Aliases: G-Man

XP Unspent/Total: 14/59

Brief Description: Average brown-haired, blue-eyed 16 year old Caucasian guy.

Theme Song: https://www.youtube.com/watch?v=JwKHxzfmAOY

Appearance: Average looking 16 year old guy, 5'10", short brown hair, blue eyes, a little bit of muscle on him.

Personality: Very laid back, Garrett likes to tease his friends and others in a lighthearted way. Doesn't get serious too often, prefers keeping things simple.

Hobbies, Likes and Dislikes:
Likes: Video games, Girls, Running around
Dislikes: Teachers, Homework, Responsibility
Hobbies: Video Games, Practicing with his Slingshot

Attributes:

Brawn: 4 (Mass, Muscle, Endurance and Resilience)

Finesse: 4 (Coordination, Agility, Quickness and Grace)

Acuity: 4 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 4 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 8

Health: 10/10

Psyche: 10/10

Quick Defenses:

Vitality Total: 9
Reflex Total: 11
Willpower Total: 3
Parry Roll: 10(Melee) 10(Ranged)

Dodge: 14
Mundane DR: 7
Ability DR: 7
Equipped: Arachnoweave (3/3, -1AP)

Skills:

  • Vitality - (5) Brawn "Yeah, I can take a punch. I'm a man after all~"
  • Brawling - (6) Finesse "I can throw one too!"
  • Movement - (3) Finesse "I like to run around and stuff. Sometimes I get fancy with it"
  • Marksmanship - (6) Finesse "My slingshot's pretty nifty sometimes!"
  • Reflexes - (7) Finesse "Can't touch this dun dadadun!"

Abilities:

Persona - 5 (Power - Acuity) "I am thou, thou art I"
The ability to summon figures and creatures from his mind to fight for him


Traits/Features:

  • Eidetic Memory (5) - Awesome Memory / If not pressed for time, never need to roll to recall something that you witnessed or retrieve information from memory. If pressed for time, +3 to remember, and memory is always accurate if recalled.
  • Extraordinary Abnormality (8) - +1 cap to 'Persona' / +1 to one ability's cap. May never have more than +5 total to ability caps. May never have more than +3 to a single ability's cap. Costs 5 for gifts, 8 for powers. Raising an ability's cap by +3 total requires a development scene or a small event or character plot. Not possible to take as ability component, only trait.

Possessions:

Total Currency: $80 CAD (Works at Food Delivery, $40 a week)

On Hand
Slingshot (pack of rocks)
Flashlight
School supplies
Backpack
Gauze
Phone
Arachnoweave

Stored
Clothes
TV
Gaming Console
Box of random Magic: The Gathering cards (iincludes about 50-75 cards total)
Set of perfect slingshot stones (from Athene)

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
2xp: +2 Reflexes
10xp: +5 Reflexes
12xp: +2 to Charisma
6xp: +1 to Acuity
6xp: +1 to Finesse
2xp: +1 to Marksmanship
6xp: +1 to Brawn
2xp: +1 Brawling
XP History:
+1 Attending Winter Masquerade Formal
+1 Training XP for Reflexes from scene with Gungnir
+4 XP for Kadmus run
+7 XP for 'The Sun Shines Over the Planes' (6 + 1 bonus for slingshot switch)
+10 XP Monthly (10) x 1
+16 XP Monthly (8) x 2
+15 XP Starting Bonus
+5 XP for (Don't) Add Water

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Confidants:

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