Garrett Fletcher

Basic Info:

Player: DarnellJermaine
Name: Garrett Fletcher
Aliases: G-Man

XP Unspent/Total: 8/10

Brief Description: Average brown-haired, blue-eyed 16 year old Caucasian guy.

Theme Song: https://www.youtube.com/watch?v=JwKHxzfmAOY

Appearance: Average looking 16 year old guy, 5'10", short brown hair, blue eyes, a little bit of muscle on him.

Personality: Very laid back, Garrett likes to tease his friends and others in a lighthearted way. Doesn't get serious too often, prefers keeping things simple.

Hobbies, Likes and Dislikes:
Likes: Video games, Girls, Running around
Dislikes: Teachers, Homework, Responsibility
Hobbies: Video Games, Practicing with his Slingshot

Attributes:

Brawn: 3 (Mass, Muscle, Endurance and Resilience)

Finesse: 3 (Coordination, Agility, Quickness and Grace)

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 3 (Willpower, Concentration, Determination and Focus)

Charisma: 2 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 6

Health: 9/9

Psyche: 9/9

Quick Defenses:

Vitality Total: 8
Reflex Total: 5
Willpower Total: 3
Parry Roll: 8

Dodge: 6
Mundane DR: 5
Ability DR: 3
Equipped: Leather Jacket (2/0)

Skills:

  • Vitality - (5) Brawn "Yeah, I can take a punch. I'm a man after all~"
  • Brawling - (5) Finesse "I can throw one too!"
  • Movement - (3) Finesse "I like to run around and stuff. Sometimes I get fancy with it"
  • Marksmanship - (5) Finesse "My slingshot's pretty nifty sometimes!"
  • Reflexes - (2) Finesse "Can't touch this dun dadadun!"

Abilities:

Persona - 5 (Power - Acuity) "I am thou, thou art I"
The ability to summon figures and creatures from his mind to fight for him


Traits/Features:

  • Eidetic Memory (5) - Awesome Memory / If not pressed for time, never need to roll to recall something that you witnessed or retrieve information from memory. If pressed for time, +3 to remember, and memory is always accurate if recalled.
  • Extraordinary Abnormality (8) - +1 cap to 'Persona' / +1 to one ability's cap. May never have more than +5 total to ability caps. May never have more than +3 to a single ability's cap. Costs 5 for gifts, 8 for powers. Raising an ability's cap by +3 total requires a development scene or a small event or character plot. Not possible to take as ability component, only trait.

Possessions:

Total Currency: $540 CAD (Works at Food Delivery, $40 a week)

On Hand
Slingshot (pack of rocks)
Flashlight
School supplies
Backpack
Gauze
Phone

Stored
Clothes
TV
Gaming Console

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
2xp: +2 Reflexes

XP History:
+1 Training XP for Reflexes from scene with Gungnir
(Doubled)
+4 XP for Kadmus run (Doubled)

Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Confidants:

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