Francisco Barrera

Basic Info:

Player: madness_

Demeanor: Tries to be restrained, but is often belligerent when it comes to boxing. A stint in the pro league has the "do everything it takes to win and don't hold back against the enemy/your opponent" mindset ingrained in him. Even a simple spar will have him trying his all. Though, he does know when to cut his losses and give up. Kind, but excitable and impatient, Barrera's weaknesses may or may not include cute, soft, smooth, or fluffy things.

Nature: Underneath the gossamer, brawn-centric veneer he prides himself on, Barrera's raison d'ĂȘtre is realizing what it means to be brave. Never ending tales of his father's escapades, and said father's subsequently prolonged absence has rooted a sense of idolatry as well as a hunger for the glory that being a skeletal shapeshifter brings. He's also incredibly particular, to the point of browbeating (in the most aiding, yet annoying ways) about someone's boxing.

Description: Unkempt light-brown hair, brown eyes that tint bright orange near the pupil, fair-skinned complexion and a stout build really does wonders for Barrera's looks. Despite being a boxer and his usually aggressive style, he comes out of most punching exchanges unharmed. Mostly due to his calves being amazingly fast in their step-ins and the fact that his ability to weave around a punch to return twice as hard with a counter. 6'0, and 190 pounds, he's got an intermediate frame to slug around in the cruiserweight classes.

Stats:

HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 8/8

Psyche: 6/6

Brawn: 4

Agility: 3

Brains: 1

Skills:

Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Boxing - (4) Brawn Fists forged in the streets and refined in the ring happen to be some of the finest out there.
  • Reflex - (4) Agility Defense Dodging and weaving from someone who hardly telegraphs their own movements with a jab straight as they can get is hardly an easy task.
  • Willpower/Clarity - (1) Brains Defense Another gift to the line of Scalabrino, which has helped Barrera keep his cool in many title bouts.
  • Fortitude - (3) Brawn Defense Can't dodge everything, can you? Sometimes opponents might try something new, and catch you off guard.
  • Artifact Creation - (2) Brains

Supernatural Abilities:

These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.

Rekindled Revenant - 4 - Bouncing around the traces of his family trees, you'd find that Barrera's roots lie within the Scalabrino family, who were famous for their tacticians and philosophers. Of course, that was rooted within the innate ability to read into someone's 'shadow'. The progeny of whom is naturally gifted when it comes to arts and crafts - namely, carving - coming along with some special perks. And, of course, in the struggle to achieve immortality that so many yearned for, there's bound to be some missteps. Not all of them tend to be terrible, and some are even passed down from generation to generation. For the Scalabrino family, their misstep lied within carving ancient runes to skulls, thinking that they might garner an understanding of the afterlife from capturing what was going through their heads at the time, and perhaps get closer to achieving eternal life. Instead of the intended effect of learning what the dead went through, the young necromancer who had performed these rites transformed into the pallid remains of the beloved family dog. After a brief period of panic, the Scalabrino Shapeshifter turned back into his original form. The dog skull - still engraved with runes - was buried, and soon more experiments with varying wildlife were on his agenda. As time went on, people began to develop a hatred for any sort of chthonic dealings and as a result, most eventually died out as soon as they started. Though, a select few still practiced, spreading their wisdom to the next era of budding necromancers, no matter how few there were. Only a Scalabrino was skilled enough to make the detailed runes that bedecked those ornate skulls fit for shapeshifting. And only a Scalabrino could read into an echo. A shadow. Inheriting his father's gifts, and capturing his shadow while spying on him decorating a fresh lion's skull, Barrera had these techniques passed down from centuries ago embedded in his mind. (Any fitting skull with the correct runes decorating the crown, then worn atop of his own head, Barrera will transform into the skeletal likeness of that animal or beast, adopting any physical qualities that the animal may have had during life. Of course, by some anomalous means the skeleton is held together as if there were flesh in between the gaps.)

Echoes of the Eidolons 4 - Capturing someone's boxing shadow isn't all too hard. Now, watching it from their own eyes and listening in to every thought that happens to pass by during that period is a whole other thing on its own. The first gift to the descendants of the Scalabrino bloodline, originally a payment for completing a witch's quest, (said witch happening to be written into the bloodlines a generation later) the first to be granted these powers were the two sons of Bernardo Scalabrino himself. Obscured from them was another gift laden within the witch's blessing. A little byproduct of becoming a grand shmoozer, someone who's adaptable, and knows opinions in and out would be emerging as a fantastic magistrate. That stems from living through a dead person's last thoughts and wandering through the final vestiges of their sight before they began their final egress to whatever happens after. Of course, when your drunkard of a son starts revealing the family secrets along with his family jewels to some churlish, beetle-headed canker-blossom, who's known to spit earwax… It really doesn't help you or your reputation, no matter how much good you've done the people of your metropole. Ungrateful lot. After the second generation of necromancers was forced into hiding by the third, they stopped practicing openly, and the bloodline split as the only kin the family line bore was from the daughters. At the time, the newfound resentment and its resulting effect on the bloodline was perceived as a curse. None of the sons born from the womb would show any prowess in necromancy. That is, until the youngest of the youngest daughter of Scalabrino had begun to dabble within his family roots. On learning his backdrop of necromancy, he started an intense search, trying to activate the potential of the Scalabrino bloodline. It all clicked one day, when he observed a carpenter carve into a block of wood for a project. The young heir must have watched for hours, fascinated by the woodwork. After the carpenter went to bed, the blossoming necromancer fooled around with his own carving instruments on a stump of wood when it hit him. A slew of thoughts that weren't his own, hands that weren't his own, and the sight of a finished product that wasn't his own. Filled with understanding, he went under the carpenter's wings and learned the trade himself. For the gift of Eidolon Educing bestowed to the Scalabrino family had only worked with their passions. It enabled them to learn quickly, understanding the whats and whys of whichever trade they took on with ease. The renaissance of understanding the dead began many generations later, with a descendant under the name Barrera. Ironic, considering he tried to grapple with the barrier between the living and dead. Living through a nomad's trials and tribulations, Barrera existed to learn a few tricks between death cults along the way and often tried to innovate. Most of these attempts accidentally sparked a small population of animal skeletons following him around until they either crumbled into dust or sparked myths about undead walking among some forsaken catacombs. Knowledge of the trade passed down through the Barrera lineage, every generation taking to necromancing with ease. (When in possession of extreme desire, Franky can force himself to commit a pattern of actions to memory, listening to every thought and comprehending just about every reason why they're doing these exact set of actions. [i.e., what caused you to throw this jab now? Well, perhaps it was to lead up with a right cross, since his opponent wasn't moving his head too much making it an easy target. That sort of thought and comprehension.] When remembering an Eidolon/shadow of someone who is dead, Franky will instead remember their final thoughts and see through their eyes the final moments before they have died. If someone they have used this ability on is currently in the process of dying, then he'll suddenly go unconscious and start viewing their last moments on this mortal plane.)

Weaknesses:

Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.

  • Mild: With every use of Echoes of the Eidolons (plus prior employments of said power [oh gee, oh boy, Franky wanted to be everything when he was younger]) Barrera (sooner or later) will find himself viewing someone else's death when the time comes. Whether it be an abrupt mugging/shanking, or the warmth slowly dissipating from your body because you're too old and your organs have failed, if Franky has replayed you in his mind, then he's going to see and feel you die as well! And, in these moments where Barrera is living through someone's demise, he's immobilized and becomes insensate! (He might be able to come through the latter of those effects with a high enough Brains roll, however.)

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Phone
  • Sunglasses
  • Wallet
  • Multi-tool
  • Keys and Keyring
  • Satchel

And everything that they keep in their dorm at Fifth Sanctum. Anything that's not listed here or in the section above may be difficult for the character to retrieve.

  • Handwraps
  • Boxing Gloves
  • Laptop
  • Old boxing tapes
  • Old boxing magazines
  • Carving tools
  • Wooden planks with various runes inscribed, mainly for practice

Personal History:

In the wee hours of March 5, 2002, Francisco Barrera was born to make a jovial family of three. Until his father left both him and his mother at the age of six. Franky's got a few memories of him, ranging from making spaghetti while lip-syncing Aerosmith, to engaging in the occult. His life after constituted of being a young firebrand, making life hell for his mother by always getting into trouble and fights at school.

Miscellaneous:

Most people just call him Franky.
Decent when it comes to cooking.

THEME: Queen - We Will Rock You (FAST)
FIGHT THEME: Ippo OST - Stand Proud
UNDERDOG COMEBACK THEME: All Good Things - Get Up!

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