Demeanor: Fidelis tries his best to be good-natured and well-liked, but he has pretty low self-esteem and a bad rap for hanging out with the wrong crowd. He has a tendency to moralize at inopportune moments but can't hold a grudge to save his life.
Nature: Fidelis wants to move away from who he used to be. He's had a few close shaves with the law, and lost a few friends to that lifestyle. It was fun while it lasted, but not really. He wants to play it safe from here, and that might be harder than he realizes.
Description: Fidelis looks like an unassuming, lanky teenager. He has no calluses in his hands, and his curly hair is nigh immaculate, but that's because his trade laid elsewhere, far from physical training. He tends to wear flannel, and keeps a bunch of paperclips on his clothes.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
- B & E - (4) Agility (Fidelis is good at this. Maybe a little too good. He's been staying away for a while, but whenever he hears someone set an alarm or sees a complicated lock, his skin starts itching. (Stealth and Dexterity))
- The Yellow Necronomicon - (4) Brains (Fidelis has a big collection of "For Dummies" books. They're all dog-eared, and stained with grease. (Research and Knowledge)
- Expeditious Retreat - (4) Agility (Back at his original school, Fidelis used to get awards once a year at gym meets and the like. They wouldn't have liked to know what he was running from. (Speed))
Karmic Credit - 4 - Fidelis has a particular relationship with luck. Things usually tend to go right when he really, really wants them to, and very reliably at that.
But he usually has to pay it back, somehow.
(Can take a +4 (Power Rank) to any roll, but then immediately take a -4 (Power Rank) to the next roll (or whenever a run's GM decides) If he hasn't paid the credit back by the end of a scene, he incurs an accident and takes as much damage as as credit he owes (or suffers a specific penalty decided by the run's GM or the RP's Staff)
Karmic Battery - 3 - Fidelis' luck isn't a one-person thing. He can pay his good luck forward to an ally, or wish bad luck onto his enemies.
(Fidelis has a luck counter that is modified by the results of his rolls. Positive results add to it up to +3 (Power Rank), and negative ones subtract down to -3 (Power Rank). He can point that built up karma at something or someone else and it'll add to or subtract from their next roll.)
- Fidelis' hands have been getting shaky recently, and he's been hiding it pretty well. It wouldn't really be a problem (since he hasn't needed dexterity in a while), if it weren't getting worse.
- Paper clips
- A retired lockpick
- A crappy flip phone
Kept at the dorm:
- Dog-eared "For Dummies" collection
- Picture of his parents
Fidelis was born in middle america to relatively wealthy parents. Sadly, they didn't survive long enough for Fidelis to get a taste of that middle-high class income, and he went on to be raised by an aunt at a trailer park. The two did not get along, but they both grieved in particularly compatible ways: She drowned herself in alcohol and sex while he only stayed at 'home' long enough to eat and change clothes.
He eventually developed a taste for burglarizing the homes of his bullies at school, and managed to keep his record spotless, even if unrelated accidents kept him bruised and battered and his grades low. He made a friend in high-school; someone who could tell what he was up to. She was well-off and pretended perfection in public, but eventually got him to take her in one of his escapades. And then another, and then she got caught on the third.
She had a preference for vandalism, and some pyromaniac tendencies that kind of stuck with him. He keeps her lighter, still, and hopes to see her again once she gets out. Her parents correctly guessed that he was involved, and tried to press charges, but Fidelis left for Canada in the voluntary deportation before that could get any worse.
He left his aunt without warning, but left a couple stacks of bills he made betting on horses through an older friend. He took with him a picture of his parents. He feels it was a fair exchange.
Any other information you think would be interesting.