Fazka

Basic Info:

Player: Fazka
Name: Fazka
Aliases: Fazka

XP Unspent/Total: 0/0

Brief Description: A spell-slinging kobold from another world. Small, aggressive, and prideful.

Appearance: Fazka is a diminutive kobold, only 2'6. She has a thin frame and a featureless flat chest, but wide hips common of her species which give her a hint of femininity. Her scales are a dusky crimson red (after cleaning), and her underbelly a creamy off-white color. She has a a somewhat pointed, slightly shark-like head with two stubby horns, dark blackish-brown and shiny, swept back from each side of the back of her skull, and medium-sized triangular ears that rest under each, the upper edge of which sit parallel to the unadorned keratin. Each of her claws, hand or foot, has only four digits, each of which feature a well-manicured nail that comes to a fine but blunt tip.

Personality: "Fiery" is one word for it. Proud despite herself, decisive despite better judgement. She doesn't at all act like the sub 3' lizard she is…

Hobbies, Likes and Dislikes: She likes appeasing dragons? Which is a sort of hobby, at that. Her magical practice takes most of her 'hobby' time. She doesn't like sweets, oddly enough. Nor 'adventurers'.

Attributes:

Brawn: 1 (Mass, Muscle, Endurance and Resilience)

Finesse: 3 (Coordination, Agility, Quickness and Grace)

Acuity: 3 (Comprehension, Clarity, Perceptiveness and Reasoning)

Resolve: 4 (Willpower, Concentration, Determination and Focus)

Charisma: 2 (Charm, Presence, Confidence and Poise)

Derived:

Initiative: 6

Health: 10

Psyche: 9

Quick Defenses:

Vitality Total: 4
Reflex Total: 8
Willpower Total: 7
Parry Roll: 6

Dodge: 8
Mundane DR: 8
Ability DR: 6
Equipped: 2/0

Skills:

  • Magic - (3) Resolve The sorcery she uses is drawn from the traces of dragon's blood in all kobolds, hers being particularly strong, as evidenced by her horns.
  • Spatial Magic - (5) Resolve Squirmy is most kobolds. -This- one… This one is blinky.
  • Reflex - (5) Finesse Not to say she can't squirm a wee bit…
  • Marksman - (5) Finesse When tiny amounts of fire aren't enough… Try tiny amounts of pointy! That's the whole point of carrying throwing knives, innit?
  • Movement - (3) Finesse And what is squirming without the speed and stamina to skitter?
  • Willpower - (2) Resolve With the pride of dragon's blood comes a certain ego…
  • Perception - (3) Acuity And a certain attraction to shinies…
  • Stealth - (3) Finesse Which may make a lizard start to carry themselves a bit less conspicuously…
  • Close Combat - (3) Finesse And then there's the dagger in the back bit.

Spells:
Organized Pocket - Skill 5 - 1.5 SP
Create a small pocket dimension that lets you pull any stored object out with a thought, rather than having to manually search for it; stores up to skill cubic meters of volume.

Blink - Skill 6 - 7.5 SP
Fold space around yourself to teleport to a focused on location that is simultaneously within ELOS and 5x Long range. May bring up to one additional person per 3 skill. If readied in preparation to dodge an attack, gives +2 to the Reflex roll. May be used as Reflex intercept to pull someone with you out of the way.

Abilities:

Pyromancy - 1 (Power) The dragon's fire runs through its veins… The kobold's… Well…
Produces and controls small amounts of flame, usually from her mouth, if she can at all manage it. Her draconic bloodline has yet to allow a more advanced mastery of fireballs and things, but her natural affinity isn't entirely without its perks. Perhaps with enough training she can learn to do more than cook meat and kill small insects.

Name - # (Power/Gift) Optional Flavor
BRIEF Description

Traits/Features:

Determination: (3xp) In Health equation, change "Brawn + .5Resolve" to "Resolve + .5Brawn."
Mind Over Matter: (5xp) Use Resolve instead of Brawn for the Vitality skill.
Spatial Magic Affinity: (5xp) Choose one field of magic. Multiply the original spell point cost spells in this school by 0.75. Skill requirements for that field's spells are 1 rank lower.
Greater Spatial Affinity: (5xp) Choose one field of magic that you have an affinity for. Multiply the original spell point cost spells in this school by 0.5. Skill requirements for that field's spells are 1 rank lower. Multiply the spell point cost of spells for all fields with which you do not have an affinity by 1.25. May not be taken more than twice.
Transhuman Senses: (3xp) Your vision isn't impaired by poor lighting, you can listen for and pick sounds out of the background noise and voices from a crowd, you have superior and more distinguishing senses of smell and taste than most humans, and your touch is more sensitive, possibly picking up vibrations more easily and distinguishing textures. +3 to resist sensory impairment, and ignore most ambient or environmental penalties to perception.
Natural Armor Rank 2: (5xp) +2 points of Mundane DR.
Resistant Body Rank 2: (3xp) +2 points of Ability DR.
Compulsive Draconic Obedience: (-5xp) If she thinks it's a dragon, she -will not- defy it. Extenuating circumstances may call for a test of willpower. (two conflicting dragons, an order that harms allies, etc.)

Possessions:

Total Currency: $200 CAD

On Hand
Leather Kobold Armor
Skix-phone An Improvised Social Device.

Stored
Dimensional Pocket Contains;
One Kobold Knife + Tail Mount Kit.
Throwing Knives
A Simple Draconic-English Translation Chart

XP and Advancement

Advancement:
List what you've improved with XP since character creation.
_xp: +___

XP History:
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Initial Details:

Additional Information

Bibliography / History:
Extra Info:

Interpersonal Relationships: Diego is regarded with curious friendliness. Skix seems to be respected like a big sister.

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