Basic Info:

Player: WetBeard. Not the name of your character

Demeanor: Thoughtful and caring, watchful for others and looking to get on people's good sides. He's can easily be mistaken for a back-line friend: Someone who doesn't talk much but listens to every word said while occasionally throwing something in.

Nature: Dracaz is manipulative and twisted. He enjoys seeing chaos and disorder unfold among others. He looks to learn the most about people to learn the best way to twist their world. He likes to dwaddle in learning people's darkest corners and crannies. Yet, he does seemingly little of it for self benefit and rather out of enjoyment. He isn't without his own flaws however - He often doesn't think of potential consequences should he be caught in his ways.

Description: Dracas stands at six foot one inch and weighs a good 152 pounds. He's almost never seen outside of his self-proclaimed 'traditional' darkly color coat that reach down to about his knees along with a hood. He appears to be about sixteen years of age, however is very easily distinguished by his gruff voice that very much sounds out of age. Dracaz also lacks the obvious tells of his origins, having a seemingly no accent or facial features from it.


HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 7

Psyche: 6

Brawn: 2

Agility: 2

Brains: 4


Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Charasmatic - (4) Brain
  • Stealth - (3) Agility
  • Perception - (3) Brain
  • Escape - (4) Agility

Supernatural Abilities:

These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.

Mockingbird - 4 - Dracaz has a rather interesting ability to perfectly mimic the sounds and voice he hears. This includes noises that animals may make and other languages. (However, it does not give Dracaz the ability to understand the language). This ability is seemingly limited to only sounds made by living things.

Darkhearted Desires - 3 - Dracaz's presence itself can be… Unsettling, but not against himself. When he wills it his presence can impose a burst of immediate paranoia to nearby people that lasts for several seconds up to a few minutes, causing them to doubt ones they might have considered close. This effect wears immediately off after Dracaz is no longer nearby. The effect is resistible.


Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.

  • Mild: Dracaz's supernatural abilities are very reliant on him being able to focus, so, being in uncomfortable or unnatural environments hinder him. -1 to Power rolls in places of extreme climates.


List everything your character carries on their person here. Be reasonable.

  • Coat
  • Mask made of marble, always kept on the inside of his coat, never worn.
  • Pen
  • Small pocket journal

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Books
  • Textbooks
  • A single crude knife
  • Lots of candles

Personal History:

List what your character's life has been like, from birth until 2018. The more, the better. Be sure that all of your character's skills and supernatural abilities are mentioned.

Dracaz comes from a small village like town in Germany that is rather… Away from everywhere else. A majority of the populations are farmers who enjoy a simple peaceful life on their own. Dracaz, of course, was rather outcast from this - He was never seen as a perfectly normal child although most didn't think much of it. The peaceful life didn't suit Dracaz, so, he decided to make some chaos. With some time and careful planning, Dracaz soon had the village in a paranoid mist, he had done so well. So of course, upon hearing about this 'Fifth Sanctum', well, of course he couldn't resist.
A clean slate to twist and break.


Any other information you think would be interesting.

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