Cirith Vash-An, Blade of the Black Empire

Basic Info:

Player: Nemi

Demeanor: Cirith herself is cheerful, energetic, and fascinated by the strange new world she finds herself in. She is highly devoted to justice and mercy and is dismayed at the typical use she is intended for.

Her host probably looks hollow and dazed until she entirely subsumes their consciousness.

Nature: Cirith is cheerful, energetic, fascinated by the modern world, and strongly devoted to justice. She is a warrior who cannot abide by cruelty and oppression, yet can easily rationalize it against 'bad' people, and will thus strike decisively if she feels the need. If Cirith disagrees with its host's use, she can render the blade as heavy as it aught to be, suppress any benefits it provides the wielder, and render itself too hot to handle. If it gets along with a host, then Cirith tends to let its wielder do whatever, so long as it's an action that doesn't violate Cirith's own moral code.

Description: Cirith Vash-An, the Blade of the Black Empire, is an oversized khopesh-style sword with a five-foot-long blade apparently carved out of a single piece of obsidian. Clearly designed to be wielded in two hands, it looks terribly heavy and outsized, as if made for a people far larger than modern humans. Its fittings include a minimal brass hilt and simple round brass pommel inset with a glimmering fire opal. The grip, about a foot long itself, is wrapped in soft brown leather and then secured with a bronze ring every four inches of its length. The blade continually gives off an impression of heat.

Cirith cannot speak and so speaks through its host. It usually sounds pretty chipper, albeit with an unfamiliar archaic-sounding Middle Eastern accent. Perhaps ancient Syrian?


HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 7/7

Psyche: 6/6

Brawn: 2

Agility: 4

Brains: 3


Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Black Blade - (4) Agility Cirith imparts fearsome skill upon its wielder. When wielded by a host, the host uses Cirith's Black Blade skill when using the weapon, if their own skill with armed combat is not already greater.
  • Blazing Speed - (4) Agility Wondrous speed and defensive skill are similarly gifted unto the blade's wielder, often making the warrior's speed seem to blur. You can dodge! You can parry! You can move stupid fast! Amazing.
  • Memory of a Thousand Lifetimes - (3) Brains Cirith knows stuff. Quite a lot of stuff. Chances are, if it's appeared at some point in history, Cirith is at least somewhat aware of it, whether anomalous or otherwise.
  • Dripping Silver - (4) Brains The wielder of Cirith Vash-An is gifted with unusual glibness and skill of tongue, allowing the host to blend in or sway others with naught but words and a smile. This often can be useful in convincing a host to continue using it.

Supernatural Abilities:

The Burning Blade - 4 - The Blade of the Black Empire grants quite a few benefits to its wielder. Beyond adding half of its Brawn and Agility statistics to the wielder and rendering the wielder and their immediate worn possessions immune to mundane fires, Cirith has peculiar control over elemental fire.

  • Wield Flame - Chief amongst Cirith's abilities is its ability to conjure and control fire. This is a magic effect, though the fire itself is nonmagical once produced. This can be used as a projectile by the host, to ignite the blade itself to cause more devastating blows in combat, to set flammable objects to combust, or just to keep warm a cup of coffee. The uses are endless. Most frequently it's used to contain collateral or to prevent deaths of normal humans if not to immolate foes.
  • Burning Adrenaline - Cirith is able to ignite its wielder into a powerful frenzy, temporarily granting the wielder +2 to reflex and strength checks while causing a penalty of -2 to all mental abilities, lasting for a duration of half the anomaly roll in turns.
  • On Wings of Fire - The host of the Blade of the Black Empire can temporarily engulf their back and legs with flame, allowing the wielder to fly and hover. How neat.
  • Cauterize - With careful manipulation of elemental flame, Cirith is able to sear shut the wounds of its host or another within the host's touch reach. This inflicts 1 point of Health damage outright, but then heals back half the anomaly roll in health at a rate of 1 point a turn. This can only be used 3 times per scenario, so as to not overtax the host.

Also the sword itself kind of hits like a freight train, being a gigantic flaming sword and all that.

Soul Eater - 3 - The Blade of the Black Empire was created to destroy immortals, and so is particular in its ability to devour and store the souls of those it slays. While the ability to keep a soul contained inside itself for questioning or consumption is an obvious benefit, the Blade can do some more interesting things with souls it has stored. It can store up to the anomaly score in stolen souls at any given time.

  • Embody - The Blade can animate a semi-real construct of raw soul-stuff loosely resembling its own human shape. While it cannot stray far from the Blade and lacks any real corporeality, the Embodiment can communicate with others and is effectively its 'mouth' when not wielded. Unfortunately, it doesn't gain any special senses, and so is still reliant on its own vague sense of its surroundings.
  • Soulbind - When first picking up the Blade, the wielder must make a contest of wills against Cirith's Soul Eater ability or become bonded until Cirith releases them or the sword is taken from them. If Cirith succeeds, the wielder cannot willingly part with the weapon without making another opposed test.
  • Consume - The Blade can consume a stored soul to give itself and its host a surge of power, restoring half the Anomaly roll in Mental health to either itself or its wielder.
  • Reshape - Cirith may attempt to forcibly reshape its wielder into the physical form of its own human shape or any of the stored souls'. This hurts like the dickens and is effectively permanent until Cirith removes the reshaping. Again, an opposed contest, this time of Cirith's willpower versus the host's strength of body. Partial success or failure can result in weird hybrid forms.


Just a Sword - (Severe) - Cirith Vash-An is, for all its wondrous abilities, still a just a sword. It is nearly entirely incapable of doing much of anything on its own, has no senses beyond a vague sense of living beings in its vicinity, and as a sword, demands a wielder.
Soul Leech - Cirith taxes its wielder's psyche terribly. The wielder must make a contest of will with Cirith each day it remains in use or being losing Mental Health at a rate of 1 a day. This Mental Health cannot be restored until the wielder's link with the sword is severed. If the wielder's Mental Health falls to 0, they are effectively subsumed entirely by the sword, going comatose while Cirith has full control of the host's body until the link is severed. Cirith uses the host's physical stats while in control before adding its own bonus. The wielder can recover their senses if the sword is removed from their grip, or Cirith's own Mental health is reduced to catatonia.


Possessions? Did someone say possession?

Personal History:

The ancient weapon that came to be known as Cirith Vash-An was forged in an empire aeons past, and perhaps not even of our world entirely. Known as the Black Empire for the darkness of its waning days, this nation fell under siege by immortal adversaries, and so a mighty weapon- one of a set- was crafted for use by the Black Empire's greatest warriors. The life force, the soul essence, of one of its children was needed to empower the weapon to grant it the life and power needed to combat the foe.

The Black Empire was lost to time, the latent consciousness within the weapon slumbering until it came into the possession of the Merchants, who recognized the value of the weapon even as they recognized its danger.

It woke at last, the mind of a girl in her mid-teens within a sword soaked in the blood of thousands of immortals. She's fascinated to see everything and is oddly fond of crappy fast food, Lady Gaga, and lousy cartoons. That she has to hitch a ride on someone to enjoy them is just a minor issue.


EXP Log:

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