Cameron Burrows

Basic Info:

Player: SirGoldFish

Demeanor:Kindhearted, sociable, and open. Cameron is the kind of person one might go to for problems or to waste time talking to. While not bigger than life, he does genuinely try to leave an impression on people, getting to know them and letting them know about him. He is open in all respects of the word, rarely one to keep a secret.

Nature: Faithful, and thoughtful, and mischievous. Cameron is a deeply spiritual individual. Much of his down time is spent practicing the religion of voodoo. He has full faith in god and his religion. He is a somewhat. rarely one to act on pure emotion, Cameron is a thinker and rarely acts on emotion unless it comes to pulling pranks on others.

Description: Cameron is a dark brown skinned 16 year old boy. He is tall skinny, on the the verge of lanky, but very fleet footed. His face is very typical, wide nose and deep blue eyes, but no other remarkable features. Because he /barely/ has hair (Short and dry) he usually wears some sorta hat, usually with some sports logo on it.

Stats:

HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 6

Psyche: 6

Brawn: 1

Agility: 3

Brains: 4

Skills:

Things your character is good at, things normal people can do
Things you're character is good at, things normal people can do.
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Sneak- (2) Agility
  • Athletics - (2) Agility
  • Perception - (4) Brains
  • General Knowledge - (2) Brains
  • General Social - (2) Brains

Supernatural Abilities:

These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.

Voodun- 3 - Cameron's specfic form of magic is based on voodoo; specfically New Orleans voodoo. Voodoo, unlike what many belief about the religion, is not black magic. In fact most is about helping people, not hindering them or cursing people (While that is possible under Cameron's form of magic, he is not quite yet willing to delve into bad voodoo.) Voodoo, like it roots in African spiritualism and cathlocism would suggest, voodoo is largely based on three things: Rituals, tradition, and charms.
Awesome - # - Description

Weaknesses:

The side effect of your powers, not necessary.

  • My weakness is cupcakes

Possessions:

List everything your character carries on their person here. Be reasonable.

  • Mine!
  • Also mine…

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • Mine!
  • Also mine…

Personal History:

List what your character's life has been like, from birth until 2018. The more, the better. Be sure that all of your character's skills and supernatural abilities are mentioned.

Miscellaneous:

Any other information you think would be interesting.

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