Nature: Fearful of Rejection, Innocent,
Becka Vistage of the Forge: https://usercontent.irccloud-cdn.com/file/IG98lPYu/Ree_Vistage_of_the_Forge
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
Crafts: 4 - From cooking to carpentry to sculpting, Crafts covers any sort of work with your hands. Characters can build, create and even make functional things or works of art using this Skill.
Alertness: 3 - Alertness is the knack for noticing what's going on
Melee: 2 - Use of Melee weapons
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Enchant Object: This powerful evocation is the one most often associated with the angels of the earth: the ability to infuse objects with supernatural qualities that can make ordinary mortals into heroes — or monsters. Many such objects are specifically created for that purpose, but Malefactors are also adept at taking pre-existing items and infusing them with frightening new capabilities. Rank: 2
Enhance Object: This evocation allows a Malefactor to gain an innate understanding of an object and its intended function, simply by running her hands over it or working its moving parts. What's more, she can repair damaged objects or make adjustments that cause them to work better than before Rank: 2
Shape Object: This evocation allows a Malefactor to take matter and work it with ease. A wooden board can be worked into a model ship, a plate glass window can be worked into a delicate glass crown or a steel pipe can be shaped by the Malefactor's hands into a razor-edged sword. Rank: 2
Change form - Shift into the Vestige of the Forge Rank: 1
Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.
- My weakness is shyness
List everything your character carries on their person here. Be reasonable.
- The Latest iPhone
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Also mine…
God created Becka on the third day, and told her. "You are a Malefactor. Watch after my flock. Help them. Let them grow." And on the Fourth Day, Becka totes got her hair dyed red. Becka blake was struck down from angelhood when she disobeyed what she thought was god and was struck down and became a fallen angel, she was tortured and tormented but the worst part of it all was becka was rejected from the humans she swore to protect all this hurt becka badly made her shy and scared of the humans, she was not good with people so much as the earth and fire of her duty.
Any other information you think would be interesting.