Basil Verkhovensky

"The cleverest of all, in my opinion, is the man who calls himself a fool at least once a month."

Basic Info:

Player: TeslaTornado

Security Rating: C-II-02.22.23

Advancement: Tier 0, Stage 0, 2 XP

Demeanor: Bright-eyed, enthusiastic and full of youthful energy, Basil is a ball of childlike ebullience and curiosity, always hurrying from one passing interest to the next - a dilettante by nature, with fleeting attention spans and unwavering excitement towards every little thing. Not the book-smartest person, but full of parables and fables and general street-smarts, all applied in a sing-songy, energetic way.

Nature: Confused - pulled away from a divided home which gave him no real direction or way to shape himself, aside from the scant advice offered by an insurgent's upbringing, Basil flits from interest to interest and subject to subject, hoping that losing himself in intellectual and physical pursuits will bring him some measure of introspection or sense of self. Friendly and open because of a latent sense of listlessness, or abandonment, or loneliness, or some potent mixture of the latter two.

Description: Looking perpetually dirty and grimy even after the most comprehensive of showers, fourteen-year-old Basil is a lanky, tan-skinned boy of mixed Georgian and Chechen descent; a flat face with a blocky, angular jawline contrasting heavily with his smashed-tomato looking nose and his large, brown-black eyes. His hands are rough and scarred, given his age group, and he carries himself with an odd gait; light-footed and cautious. Speaks very slowly, as though trying to figure out the phrases he's using while also speaking them, and frequently corrects himself and changes topics mid sentence.


HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.

HP: 6

Psyche: 6

Brawn: 2

Agility: 3

Brains: 3


Things your character is good at, things normal people can do
Things you're character is good at, things normal people can do.
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.

  • Tap, Rack, Bang: (3) Agility Vasily was raised in a warzone. What are there a lot of in warzones? If you answered 'craters' and 'dead stuff,' you're correct, but missing an essential component - firearms. Even though he's fourteen, Basil has a working knowledge of the operations and maintenance of small arms roughly equivalent to that of the average law enforcement official, and is an adequate marksman at mid- and long-range. In addition, he has some knowledge of so-called primitive ranged weapons, such as bows. Combat: Ranged
  • I Can Make That Work: (2) Brains A whole rainbow of things can be done with technology if you spend enough time making the impossible happen. Analog technology in a warzone can be repurposed to any number of ends beyond its intended purpose. And if it ends up being able to perform its first duty, then hey, it all works out for the best, doesn't it? Knowledge: Mechanics
  • As Gentle As A Mouse, As Quiet As A Whisper: (4) Agility The Russian Army is not something to be trifled with - and they spare no mercy to enemy combatants; be they men or boys. Basil, as a result, became very good at hiding and moving unseen and unheard by everyone. Stealth
  • A Hungry Mind: (1) Brains No formal education and no training other than how to shoot, how to hide, and what mushrooms not to eat in the woods when evading the soldiers who are invading your country and trying to kill you means that a curious child will always be attempting to learn anything and everything around himself. As a result, he's picked up a variety of trivia facts and tidbits of information that he re-employs wherever he can. General Knowledge

Supernatural Abilities:

Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.

Psychomagnetics: (4) Basil can manipulate the magnetic fields of objects around him, using them to accomplish various ends.

  • Scrambler: DC 1. Basil can use the magnetic fields around himself to disrupt transmissions, scrub computer hard drives and fry some small electronic devices that aren't hardened against electromagnetic disruption.
  • Ascent: DC 1. Basil can alter the polarity of his body, using this skill to affix himself to magnetized surfaces. This allows him to walk on walls or ceilings, if they can bear his weight effectively.
  • Snare: DC 2. Basil can magnetize any ferrous object, which will in turn attract other magnetic objects (keys, nails, etc.) to it.
  • Push/Pull: DC 2. After Basil has magnetized a ferrous object, he has the ability to manipulate that object's position by modulating his own magnetic field, attracting it towards himself or repelling it away.
  • Deflect: DC 2. Basil can alter the trajectory of projectiles moving around him, increasing or decreasing the change of their hitting depending on Basil's intent.
  • Accelerate: DC 3. Basil can create a localized magnetic pulse, increasing the velocity of an object already in motion or putting a stationary object into motion, with this power being effective up until an object reaches its terminal velocity.
  • Decelerate: DC 3. Basil can also halt a moving object completely, with the difficulty being determined by the size, speed, and mass of the projectile.
  • Accumulate: DC 3. Basil can armor himself in ferrous objects around himself by manipulating the polarity of the object at the molecular level, reshaping it into a skin that can temporarily increase his physical defense.

Danger: High Voltage (3) In the presence of high-voltage electrical currents, Basil is… Weird. Electrical currents will never directly touch him; instead seeking to arc around him or to the nearest metallic object - as electromagnetism do. In addition, Basil can use this ability to redirect current or live electrical arcs in certain directions; which is useful for a variety of means including but not limited to long-distance energy transmission, illumination, and vaporizing people.


The side effect of your powers, not necessary.

  • Gremlins: (Severe) Basil being present near any sort of computerized or electronic device without a certain degree of hardening towards electromagnetic attack is… Bad news bears. He is forbidden from accessing Sunnybrook's computer labs except for when a hardened computer is provided for him, as even coming into physical contact with the device risks destroying it. This goes double for small devices such as walkmen, MP3 players, and cellular phones - and it's especially fun when he gets too close to a credit card. As such, Basil is heavily restricted from interacting with most digital technology, and prefers to stick to either analog technology or very simple electronic devices.


List everything your character carries on their person here. Be reasonable.

  • The clothes on his back
  • A worn-out copy of Demons (Dostoevsky), in Cyrilic

And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.

  • School-issued bed linens, blankets, etc.
  • Fuckall nothing else

Personal History:

To be honest, who knows what Vasily Fyodorovich Verkhovensky's true history is? Not even Vasily knows. He remembers fire, smoke, the smell of cordite and blood and flesh, and then he remembers waking up in an insurgent's camp, a boy of barely ten years old handed a bolt action rifle.

They called him tantsor, "dancer," for the way that he would weave and bob through trees and along rocky outcrops, watching in awe as tracer fire bent and warped around him during the evening. At first, he was simply a messenger. Pad and paper, graphite and ink, numbers and letters dispatching death from one side of a valley to another. Then, once he was old enough, he was handed a gun and sent to fight.

And fight he did, bullets gliding around him like supersonic gnats, Russian paratroopers falling before his guns like wheat before the harvest. When the GWU finally caught wind of him, he was believed to be inhuman; a demon; untouchable - and their strike team was quite surprised to corner someone who was little more than a scared little boy in surplus clothes, cradling an AK and living in a ragged canvas tent.

Sunnybrook, to him, was a mercy. His name was given to him by one of the field interpreters attached to the GWU strike team; Vasily was shortened to 'Basil,' and he was studied for a year before being enrolled in Sunnybrook.

Due to linguistic barriers and difficulty placing Basil in environments with unhardened electronic equipment (Basil is estimated to have caused somewhere in the mid-high thousands of dollars of damage in both destroyed Sunnybrook facility equipment and student possessions combined), Basil was transferred to a better-secured facility where his powers could be further monitored and controlled.


  • Speaks Russian as a first language, and passable English.


Available Balance: $800
Total Profits: $800
Expenditures: $0


  • 3 Nov 15: Slasher Flick (LipstickThespian's run), +$800

XP: 5

Weekly XP: 3


  • Slasher Flick (LipstickThespian, 3 Nov 15): +2 XP
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