Demeanor: Anya Foss is, first and foremost, oblivious. She typically overlooking obvious stuff, since Xas would point out important stuff anyways and mumbling observations, either her own or Xas'. Much like her brother, Kristian, she's competitive, which she blames him for.
Xas is a warden and sees Anya as what he has to protect now. Any and all worries being whispered into her ear. And there are a TON due to the wind spirit being overly analytical.
Nature: Anya's a strange mix. She likes making things happen like some kind of puppeteer, whether those things be good or bad. Either outcome, she really doesn't mind. Because the knowledge of it and seeing it play out was worth it, to the girl at least.
Unlike Vez, Xas cares deeply about Anya. He's always worried for her safety, like an overly protective father. Making sure everything's safe and everyone around her is kind. It started off as purely a self-preservation notion, but he soon learned that since Anya wasn't observant, and he was caring, he had to keep all three of his eyes out for her protection.
Description: Anya is a tanned, Scandinavian girl on the more muscled side of an athletic build and since she stands at 6'2, the girl can be rather imposing when she really tries. Her eyes are a pale, sky blue color, each on either side of her dainty, pointy nose. High, wide cheekbones on either side of it and pink lips just above the girl's small chin.
HP and Psyche start at 6, can't raise during creation, but add 1/2 of Brawn to HP.
Brawn, Agility and Brains start at 1 each, starting cap 4, total cap 6, and you get 5 points to distribute among them.
Things your character is good at, things normal people can do
Skills rolls add their associated stat as well (Brawn, Agility or Brains). You get 12 points to spend on skills at creation, with a starting cap of 4 and total cap of 6.
- Endurance - (2) Brawn
- First Aid - (3) Brains
- Brawler - (4) Brawn
- Freerunning - (2) Agility
- Academics - (1) Brains
These are things you're character accomplishes via their power.
Abilities/Powers should be fairly broad, but look at other characters for good examples. They can grow over time, so don't worry if you start on the small side! You get 7 points to spend on powers at creation, with a starting cap of 4 and total cap of 7. Powers add your Tier to their rolls, usually.
Wind Waker - 3 - Anya's mind is mentally bonded to a spirit named Xas and can commune with the wind spirit any time she pleases. With some effort, Xas can even manage to take control of the girl's body. Additionally, due to Xas' nature as sort of Seer-Warden, the spirit has grown to believe that knowledge is a shield to ward away lies and unveil truths, and thus can impart knowledge on the occult and unnatural. This bond has gifted Anya with an additional power, she can feel with the wind to spot things from a distance, or to notice what would be otherwise hidden, and thanks to Xas' nature as a ward, she's also been imparted with the wisdom of how and where to throw a mean punch and block. (Functionally: Magic Analysis and Perception)
Spirit Control - 2 Anya can control wind and air.
Twin Spirits - 2 - Anya and Xas' situation gives them a very strange ability. Thanks to Anya's physical nature and Xas' spiritual one, the two can briefly merge into a single being, a mix of human and spirit with a combination of traits. Anya's body gains a bit of a bubble around it, like suit of wind, and her body undergoes minor changes. During this period, Xas and Anya are a single mind, and Anya's body is imbued with Xas' strengths and his weaknesses. Their fused forms appears in the shape of a green, androgynous figure and goes by the name "Gale".
This form lasts for roll turns/minutes.
Thanks two the nature of Vez and Xas being two halves of the same whole, and Kristian and Anya being weaved with them, Kristian, Anya, Vez, and Xas can all combine into a singular form, merging the four of them into a single being. This being, named "Typhoon", is a a merging of the pair of siblings, and a force of nature itself.
Things that cause problems for your character, often side effect of your powers (or of having your powers), not necessary. Not just 'limitations' of your powers.
- My weakness is cupcakes
List everything your character carries on their person here. Be reasonable.
And everything that they keep in their dorm at SunnyBrook. Anything that's not listed here or in the section above will be difficult for the character to retrieve.
- Various Sports Gear
- A lot of pictures of friends
- Basic First Aid Kit
The wind spirit named Xas was created alongside his “Sister” after a series of devastating storms across Indonesia. The spirit grew and after their battles, he eventually became a sort of seer. He watched and while Vez went out to hunt, Xas would stay put, using his power to watch over the humans and protect them from vile spirits. If Vez was the hunter, then he was a warden, keeping spirits from assaulting humans and forming barriers around human settlements.
Of course, destroying large amounts of spirits, even evil ones, was bound to draw attention, and attention it did draw. Alsatal, a powerful spirit, soon set his eyes on the two siblings. Perhaps he just didn’t like them, or maybe he feared them overtaking him in power, the Storm Siblings soon found themselves fighting Alsatal. It was a massive fight, causing more than a few tropical storms before it ended. But when it did, the victor was clear. Alsatal stood there, looking at the weakened forms of Vez and Xas. In what would have been their final moments, Xas managed to get a spell off in time! Alsatal delivered the killing blow, assuming that Xas’ spell had fizzled out or been miscast. It had not though, it wasn’t a spell to save their lives, it was a spell to prolong them.
Xas, of course, didn't have a lot of time to be specific and figured the odds would be in his favor, you see, the spell was supposed to transfer each of them into the body of an animal, he expected some form of wildlife. The problem, however, arose when it was not a rabbit or a bird, but a human, that they were bound with, worst yet, they were separated. Twins? Xas had a feeling that the winds were off. Still he felt tiny, so small and insignificant, he was trapped inside of a human baby! A girl named Anya Foss.
Xas, unlike his sister, knew that they were bound until death, luckily being a patient spirit. Still, he wanted to prepare for the possibilities of Alsatal hunting them, he urged her to stay vigilant! And that danger could appear at any turn! Sadly, Anya was only a few months old so she didn't quite understand… but she did laugh at his voice a lot as he said it.
It was when she started school that Xas whispered the answers into her mind, occasionally possessing her to ensure her answers were correct. Soon, her brother was taken to the mental hospital and she was taken to be diagnosed as well, out of fear that she had the same illness as him. Anya had no idea what they were talking about, and when they complimented her grades, she merely informed that "The voice in her head" had helped her. That was, well, those words constricted her to the same medication as her brother.
Anya once she came off her meds, the girl started to live a normal life, playing a magnitude of sports that she didn't like at first, but soon grew to love. Every so often though, a voice in her head would whisper, warn her of a danger that would almost always come true.
Anya and her brother, Kristian, were rather close after their time on medication. Using their newfound soberness to bond over many things, namely sports. Of course she cared about him, he was her brother! But more important to the girl was winning against him! A competitive streak born from losing and winning a lot, but preferring the latter a lot more. While their favorite sport to compete in was Hockey, Anya actually grew tired of it just before tryouts for the Junior High team, though she continued playing other sports with glee! Even making the Junior High Women's Football team!
Outside of the occasional messages and whispers, the rare possessions in only the most dire of circumstances, and the occasional cheating on important tests, Xas stayed out of Anya's life. Well, at least until puberty struck. Now, most girls don't find themselves binding closer to an as-of-yet unknown wind spirit during the already absurd physical and mental changes during that time. Though, the ability to control wind and the chance to talk with her guardian angel were rather worth the extra stress. Plus, wind powers make home runs super easy to hit, if you use them right.
Xas to that as his chance to formally introduce himself, and soon the pair were talking frequently, mumbling to herself at family meals until she learned that talking aloud wasn't actually necessary, though the habit of talking to Xas, and looking like she was talking to herself, has yet to break.
Suddenly, then something came up. Xas wanted to talk to Vez and, well, Anya and Kris met up in a park and kind of let them borrow their bodies to discuss it. And that's where things went bad. It was, apparently, about whether or not Anya and Kris were old enough to hunt down Alsatal. Vez arguing in favor and Xas arguing against. The discussion got pretty heated, and it only got worse. Xas claimed that we were "Too valuable to risk" and Vez called him a coward, then the argument only grew more and more dire. When Xas called her a "fox chasing wisp" after a half hour of debating, well, that was when Vez hurled some water at the pond at him… in the middle of the park… surrounded by people. Xas got angry and blasted her with water and soon Gale and Rain were fighting each other. And a few seconds later, things got even worse. The two merged again, this time into a single entity. Typhoon. It was chaos, destruction caused as the two pairs fought to wrest control. It slashed and tore, winds ripping and tearing. It wasn't until both sides had lost too much energy that it finally collapsed away, leaving two unconscious kids and a lot of rubble for the Global Watch Unit to clean up. Once that was done, the kids were on a one way trip to Sunnybrook.
Any other information you think would be interesting.